CF1613C.Poisoned Dagger

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时间限制:2.00s

内存限制:256MB

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题目描述

Monocarp is playing yet another computer game. In this game, his character has to kill a dragon. The battle with the dragon lasts 100500100^{500} seconds, during which Monocarp attacks the dragon with a poisoned dagger. The ii-th attack is performed at the beginning of the aia_i-th second from the battle start. The dagger itself does not deal damage, but it applies a poison effect on the dragon, which deals 11 damage during each of the next kk seconds (starting with the same second when the dragon was stabbed by the dagger). However, if the dragon has already been poisoned, then the dagger updates the poison effect (i.e. cancels the current poison effect and applies a new one).

For example, suppose k=4k = 4, and Monocarp stabs the dragon during the seconds 22, 44 and 1010. Then the poison effect is applied at the start of the 22-nd second and deals 11 damage during the 22-nd and 33-rd seconds; then, at the beginning of the 44-th second, the poison effect is reapplied, so it deals exactly 11 damage during the seconds 44, 55, 66 and 77; then, during the 1010-th second, the poison effect is applied again, and it deals 11 damage during the seconds 1010, 1111, 1212 and 1313. In total, the dragon receives 1010 damage.

Monocarp knows that the dragon has hh hit points, and if he deals at least hh damage to the dragon during the battle — he slays the dragon. Monocarp has not decided on the strength of the poison he will use during the battle, so he wants to find the minimum possible value of kk (the number of seconds the poison effect lasts) that is enough to deal at least hh damage to the dragon.

Monocarp 正在玩另一款电脑游戏。在该游戏中,他的角色需要击杀一条巨龙。与巨龙的战斗持续 100500100^{500} 秒,在此期间 Monocarp 使用一把毒匕首攻击巨龙。第 ii 次攻击发生在战斗开始后的第 aia_i 秒初。匕首本身不造成伤害,但它会使巨龙中毒,中毒效果在接下来的 kk 秒内(包括被刺中的那一秒)每秒造成 11 点伤害。然而,若巨龙当前已处于中毒状态,则匕首会刷新中毒效果(即取消当前中毒效果,并施加一个新的中毒效果)。

例如,假设 k=4k = 4,且 Monocarp 在第 22、44 和 1010 秒对巨龙进行刺击。那么中毒效果于第 22 秒初施加,并在第 22 和第 33 秒各造成 11 点伤害;接着,在第 44 秒初,中毒效果被重新施加,因此在第 44、55、66 和 77 秒各造成 11 点伤害;然后,在第 1010 秒,中毒效果再次被施加,并在第 1010、1111、1212 和 1313 秒各造成 11 点伤害。总计,巨龙受到 1010 点伤害。

Monocarp 知道巨龙有 hh 点生命值,若他在整场战斗中对巨龙造成的总伤害不少于 hh,则他将成功击杀巨龙。Monocarp 尚未决定战斗中所用毒药的强度,因此他希望找出最小的可能的 kk 值(即中毒效果持续的秒数),使得对巨龙造成的总伤害至少为 hh。

输入格式

The first line contains a single integer tt (1≤t≤10001 \le t \le 1000) — the number of test cases.

The first line of the test case contains two integers nn and hh (1≤n≤100;1≤h≤10181 \le n \le 100; 1 \le h \le 10^{18}) — the number of Monocarp's attacks and the amount of damage that needs to be dealt.

The second line contains nn integers a1a_1, a2a_2, ..., ana_n (1≤ai≤109;ai<ai+11 \le a_i \le 10^9; a_i \lt a_{i + 1}), where aia_i is the second when the ii-th attack is performed.

第一行包含一个整数 tt(1≤t≤10001 \le t \le 1000)—— 测试用例的数量。

每个测试用例的第一行包含两个整数 nn 和 hh(1≤n≤1001 \le n \le 100;1≤h≤10181 \le h \le 10^{18})—— 分别表示 Monocarp 的攻击次数以及需要造成的总伤害量。

每个测试用例的第二行包含 nn 个整数 a1a_1, a2a_2, ..., ana_n(1≤ai≤1091 \le a_i \le 10^9;ai<ai+1a_i \lt a_{i + 1}),其中 aia_i 表示第 ii 次攻击发生的时刻(单位:秒)。

输出格式

For each test case, print a single integer — the minimum value of the parameter kk, such that Monocarp will cause at least hh damage to the dragon.

对于每个测试用例,输出一个整数——使得 Monocarp 对巨龙造成的伤害至少为 hh 的参数 kk 的最小值。

输入输出样例

  • 输入#1

    4
    2 5
    1 5
    3 10
    2 4 10
    5 3
    1 2 4 5 7
    4 1000
    3 25 64 1337

    输出#1

    3
    4
    1
    470

说明/提示

In the first example, for k=3k=3, damage is dealt in seconds [1,2,3,5,6,7][1, 2, 3, 5, 6, 7].

In the second example, for k=4k=4, damage is dealt in seconds [2,3,4,5,6,7,10,11,12,13][2, 3, 4, 5, 6, 7, 10, 11, 12, 13].

In the third example, for k=1k=1, damage is dealt in seconds [1,2,4,5,7][1, 2, 4, 5, 7].

在第一个例子中,当 k=3k=3 时,伤害发生在时间秒 [1,2,3,5,6,7][1, 2, 3, 5, 6, 7]。

在第二个例子中,当 k=4k=4 时,伤害发生在时间秒 [2,3,4,5,6,7,10,11,12,13][2, 3, 4, 5, 6, 7, 10, 11, 12, 13]。

在第三个例子中,当 k=1k=1 时,伤害发生在时间秒 [1,2,4,5,7][1, 2, 4, 5, 7]。

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