VOL 0.2 | 射击游戏代码
2025-11-16 17:55:59
发布于:上海
射击游戏
(百度AI生成)
import pygame
import random
import sys
# 初始化pygame
pygame.init()
# 游戏窗口设置
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("雷霆战机")
# 颜色定义
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
# 玩家飞机类
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((50, 50))
self.image.fill(BLUE)
self.rect = self.image.get_rect()
self.rect.centerx = SCREEN_WIDTH // 2
self.rect.bottom = SCREEN_HEIGHT - 10
self.speed = 8
self.health = 100
self.shoot_delay = 250
self.last_shot = pygame.time.get_ticks()
def update(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and self.rect.left > 0:
self.rect.x -= self.speed
if keys[pygame.K_RIGHT] and self.rect.right < SCREEN_WIDTH:
self.rect.x += self.speed
if keys[pygame.K_UP] and self.rect.top > 0:
self.rect.y -= self.speed
if keys[pygame.K_DOWN] and self.rect.bottom < SCREEN_HEIGHT:
self.rect.y += self.speed
def shoot(self):
now = pygame.time.get_ticks()
if now - self.last_shot > self.shoot_delay:
self.last_shot = now
bullet = Bullet(self.rect.centerx, self.rect.top)
all_sprites.add(bullet)
bullets.add(bullet)
# 敌机类
class Enemy(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((40, 40))
self.image.fill(RED)
self.rect = self.image.get_rect()
self.rect.x = random.randrange(SCREEN_WIDTH - self.rect.width)
self.rect.y = random.randrange(-100, -40)
self.speedy = random.randrange(1, 5)
self.speedx = random.randrange(-2, 2)
def update(self):
self.rect.y += self.speedy
self.rect.x += self.speedx
if self.rect.top > SCREEN_HEIGHT + 10 or self.rect.left < -25 or self.rect.right > SCREEN_WIDTH + 25:
self.rect.x = random.randrange(SCREEN_WIDTH - self.rect.width)
self.rect.y = random.randrange(-100, -40)
self.speedy = random.randrange(1, 5)
self.speedx = random.randrange(-2, 2)
# 子弹类
class Bullet(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = pygame.Surface((5, 15))
self.image.fill(GREEN)
self.rect = self.image.get_rect()
self.rect.centerx = x
self.rect.bottom = y
self.speedy = -10
def update(self):
self.rect.y += self.speedy
if self.rect.bottom < 0:
self.kill()
# 创建精灵组
all_sprites = pygame.sprite.Group()
enemies = pygame.sprite.Group()
bullets = pygame.sprite.Group()
# 创建玩家
player = Player()
all_sprites.add(player)
# 创建敌机
for i in range(8):
enemy = Enemy()
all_sprites.add(enemy)
enemies.add(enemy)
# 游戏状态
score = 0
game_over = False
clock = pygame.time.Clock()
spawn_timer = 0
# 字体设置
font = pygame.font.Font(None, 36)
# 游戏主循环
running = True
while running:
# 控制游戏速度
clock.tick(60)
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
player.shoot()
if game_over and event.key == pygame.K_r:
# 重新开始游戏
game_over = False
score = 0
player.health = 100
all_sprites = pygame.sprite.Group()
enemies = pygame.sprite.Group()
bullets = pygame.sprite.Group()
player = Player()
all_sprites.add(player)
for i in range(8):
enemy = Enemy()
all_sprites.add(enemy)
enemies.add(enemy)
if not game_over:
# 更新
all_sprites.update()
# 子弹与敌机碰撞检测
hits = pygame.sprite.groupcollide(enemies, bullets, True, True)
for hit in hits:
score += 10
enemy = Enemy()
all_sprites.add(enemy)
enemies.add(enemy)
# 玩家与敌机碰撞检测
hits = pygame.sprite.spritecollide(player, enemies, True)
for hit in hits:
player.health -= 20
enemy = Enemy()
all_sprites.add(enemy)
enemies.add(enemy)
if player.health <= 0:
game_over = True
# 定时生成新敌机
spawn_timer += 1
if spawn_timer >= 60: # 每秒生成一个
spawn_timer = 0
enemy = Enemy()
all_sprites.add(enemy)
enemies.add(enemy)
# 渲染
screen.fill(BLACK)
all_sprites.draw(screen)
# 显示分数和生命值
score_text = font.render(f"分数: {score}", True, WHITE)
health_text = font.render(f"生命值: {player.health}", True, WHITE)
screen.blit(score_text, (10, 10))
screen.blit(health_text, (10, 50))
if game_over:
game_over_text = font.render("游戏结束! 按R键重新开始", True, WHITE)
screen.blit(game_over_text, (SCREEN_WIDTH//2 - 150, SCREEN_HEIGHT//2))
pygame.display.flip()
pygame.quit()
sys.exit()
<code_end>
<code_start project_name=射击游戏 filename=requirements.txt title=项目依赖文件 entrypoint=false runnable=false project_final_file=true>
pygame==2.5.2
<code_end>
PYTHON运行
给我火!
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注意: 拿IDLE打开,有点长,复制就行了昨天 来自 上海
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