话不多说,上代码:
#include <iostream>
#include <vector>
#include <string>
#include <cstdlib>
#include <ctime>
#include <algorithm>
#include <iomanip>
#include <thread>
#include <chrono>
using namespace std;
// 道具枚举
enum Item {
MAGNIFYING_GLASS = 0, // 放大镜
HANDCUFFS, // 手铐
CIGARETTE, // 烟
BEER, // 啤酒
SAW, // 锯子
ITEM_COUNT
};
const string itemNames[] = {"放大镜", "手铐", "烟", "啤酒", "锯子"};
// 玩家结构体
struct Player {
string name;
int health;
int maxHealth;
vector<int> items; // 存储各道具数量
};
// 游戏状态
struct GameState {
vector<bool> chamber; // true: 实弹, false: 空弹
int currentSlot;
bool knownNextType; // 是否已经用放大镜看过
int damageMultiplier; // 伤害倍率
};
// 工具函数:清屏
void clearScreen() {
#ifdef _WIN32
system("cls");
#else
system("clear");
#endif
}
// 工具函数:暂停
void pause() {
cout << "\n按回车键继续...";
cin.ignore();
cin.get();
}
// 随机数生成
int randomInt(int min, int max) {
return rand() % (max - min + 1) + min;
}
// 初始化枪膛
void loadChamber(GameState& state, int realCount, int fakeCount) {
state.chamber.clear();
state.currentSlot = 0;
state.knownNextType = false;
state.damageMultiplier = 1;
}
// 显示状态
void displayStatus(const Player& p1, const Player& p2, const GameState& state, bool isP1Turn) {
clearScreen();
cout << "" << endl;
cout << " 恶 魔 轮 盘 赌 (Buckshot Roulette)" << endl;
cout << "" << endl;
}
// 获取有效输入
int getIntInput(const string& prompt, int minVal, int maxVal) {
int val;
while (true) {
cout << prompt;
if (cin >> val && val >= minVal && val <= maxVal) {
return val;
}
cin.clear();
cin.ignore(10000, '\n');
cout << "输入无效,请重新输入 (" << minVal << "-" << maxVal << ")." << endl;
}
}
// 执行射击
bool shoot(Player& shooter, Player& target, GameState& state, bool shootSelf) {
if (state.chamber.empty()) return false;
}
// 玩家回合逻辑
void playerTurn(Player& me, Player& opponent, GameState& state) {
while (true) {
displayStatus(me, opponent, state, true);
}
// AI 回合逻辑
void aiTurn(Player& ai, Player& player, GameState& state) {
displayStatus(player, ai, state, false);
cout << ai.name << " 正在思考怎么弄死你..." << endl;
this_threadsleep_for(chronomilliseconds(1000));
}
// 分发道具
void distributeItems(Player& p1, Player& p2) {
int itemsForP1 = randomInt(1, 2);
int itemsForP2 = randomInt(1, 2);
}
int main() {
srand(time(0));
}