觉得好就加入我的团队:链接描述
#include <iostream>
#include <windows.h>
#include <conio.h>
#include <cstdlib>
#include <ctime>
using namespace std;
// 游戏区域大小
const int WIDTH = 20;
const int HEIGHT = 20;
// 蛇的方向
enum Direction {
STOP = 0, LEFT, RIGHT, UP, DOWN
};
// 游戏变量
int x, y; // 蛇头位置
int fruitX, fruitY; // 食物位置
int score;
int tailX[100], tailY[100]; // 蛇身
int nTail; // 蛇身长度
Direction dir;
bool gameOver;
HANDLE hConsole; // 控制台句柄
// 初始化游戏
void Setup() {
gameOver = false;
dir = STOP;
x = WIDTH / 2;
y = HEIGHT / 2;
fruitX = rand() % WIDTH;
fruitY = rand() % HEIGHT;
score = 0;
nTail = 0;
}
// 绘制游戏界面
void Draw() {
COORD coord = {0, 0};
SetConsoleCursorPosition(hConsole, coord); // 将光标移动到左上角
}
// 处理输入
void Input() {
if (_kbhit()) {
switch (_getch()) {
case 'a':
if (dir != RIGHT) dir = LEFT;
break;
case 'd':
if (dir != LEFT) dir = RIGHT;
break;
case 'w':
if (dir != DOWN) dir = UP;
break;
case 's':
if (dir != UP) dir = DOWN;
break;
case 'x':
gameOver = true;
break;
}
}
}
// 游戏逻辑
void Logic() {
// 蛇身移动
int prevX = tailX[0];
int prevY = tailY[0];
int prev2X, prev2Y;
tailX[0] = x;
tailY[0] = y;
for (int i = 1; i < nTail; i++) {
prev2X = tailX[i];
prev2Y = tailY[i];
tailX[i] = prevX;
tailY[i] = prevY;
prevX = prev2X;
prevY = prev2Y;
}
}
int main() {
srand(time(NULL)); // 初始化随机数种子
Setup();
while (!gameOver) {
Draw();
Input();
Logic();
Sleep(200); // 控制游戏速度,增加延迟使游戏变慢
}
return 0;
}