历经9天的成果
2026-08-06 13:33:15
发布于:浙江
看了一下,这个代码是从7.27开始写的,一共过了九天,终于熬到下课了,以后肯定不会更新了
#define NOMINMAX
#include<windows.h>
#include<bits/stdc++.h>
using namespace std;
#define ll long long
#define st string
int N=500;//Sleep数值
int C=7;//color数值
const int PRINT_DELAY_MS = 50;
void slowPrint(std::string text, int delay = PRINT_DELAY_MS)
{
for (char ch : text)
{
std::cout << ch;
std::cout.flush();
Sleep(delay);
}
cout<<endl;
}
void color(int front, int back = 0){
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hConsole, back * 16 + front);
}//coler更改颜色
st k="可用枪械:\n";
st kk="子弹等级:\n";
//
st __jianshi[]={"玻纤柳叶箭矢:3级","碳纤维刺骨箭矢:4级","碳纤维穿甲箭矢:5级","碳纤维散射箭矢:5级"};//箭矢
st _6_8[]={"M7","M250","RM277"};//6.8X51mm
st __6_8[]={"6.8×51mm PLY-I:3级","6.8×51mm FMJ:4级","6.8×51mm PLY-II:4级","6.8×51mm Hybrid:5级","6.8×51mm PLY-III:5级","6.8×51mm AP:6级"};//6.8X51mm
st _5_8[]={"**","QJB201","QBZ95-1"};///5.8X42mm
st __5_8[]={"5.8×42mm DBP87:2级","5.8×42mm DVP88:3级","5.8×42mm DBP10:4级","5.8×42mm DBP10+P:4级","5.8×42mm DVC12:5级","5.8×42mm DVC12+P:5级"};//5.8X42mm
st _12_7[]={"ASh-12"};//12.7X55mm
st __12_7[]={"抱歉,该子弹型号暂未录入"};//12.7X55mm
st _300[]={"MCX LT","K437"};//.300
st __300[]={".300 BLK:3级",".300 BLK :4级",".300BLK:5级"};//.300
st _5_45[]={"AK-12","AKS-74U","KC17"};//5.45×39mm
st __5_45[]={"5.45×39mm PRS:1级","5.45×39mm T:2级","5.45×39mm:3级","5.45×39mm BT ST:4级","5.45×39mm BT+P:4级","5.45×39mm BS:5级"};//5.45X39mm
st _45[]={"Vector","SMG-45","M1911"};//.45ACP
st __45[]={".45 ACP RIP:0级",".45 ACP CT:0级",".45 ACP HS:1级",".45 ACP JHP:2级",".45 ACP FMJ:3级",".45 ACP AP:4级",".45 ACP SUPER:5级"};//.45ACP
st _9_39[]={"As val","SR3M","VSS"} ;//9×39mm
st __9_39[]={"9×39mm SP5:3级","9×39mm PAB-7:3级","9×39mm SP6:4级","9×39mm PAB-9:4级","9×39mm BP:5级"};//9X39mm
st _9_19[]={"G17","G18","93R","QSZ92Z","MP5","UZI","勇士","野牛","QCQ171"};//9×19mm
st __9_19[]={"9×19mm RIP:0级","9×19mm CT:0级","9×19mm PSO:1级","9×19mm Pst:2级","9×19mm AP6.3:3级","9×19mm PBP:4级","9×19mm 7N21:5级"};//9X19mm
st _5_56[]={"M4A1","K416","CAR-15","SG552","AUG","M249"};//5.56mm
st __5_56[]={"5.56×45mm RRLP:1级","5.56×45mm FMJ:2级","5.56×45mm M855:3级","5.56×45mm M855 APC:3级","5.56×45mm M855A1:4级","5.56×45mm M855A1 APC+:4级","5.56×45mm M995:5级"};//5.56mm
st _7_62_51[]={"SCAR-H","G3","M14","SR-25","PSG-1","SR9","R93","M700"};//7.62X51mm
st __7_62_51[]={"抱歉,该子弹型号暂未录入"};//7.62X51mm
st _7_62_54[]={"PKM","SVD","SV-98","SVCH"};//7.62X54mm
st __7_62_54[]={"抱歉,该子弹型号暂未录入"};//7.62X54mm
st _7_62_39[]={"AKM","PTR-32","SKS","MK47"};//7.62×39mm
st __7_62_39[]={"抱歉,该子弹型号暂未录入"};//7.62×39mm
st _12Gauge[]={"M870","725双管","M1014","S12K","FS-12A"};//12mm霰弹
st __12Gauge[]={"抱歉,该子弹型号暂未录入"};//12mm霰弹
st _5_7[]={"P90","AR57"};//5.7X28mm
st __5_7[]={"抱歉,该子弹型号暂未录入"};//5.7X28mm
st _4_6[]={"MP7","MK4"};//4.6X30mm
st __4_6[]={"抱歉,该子弹型号暂未录入"};//4.6X30mm
st __45_70[]={"抱歉,该子弹型号暂未录入"};//.45-70 Govt
//
void _6_8_(){
cout<<"6.8×51mm\n";
cout<<kk;
int len1 = sizeof(__6_8) / sizeof(__6_8[0]);
for(int i=0;i<len1;i++){
cout<<__6_8[i]<<"\n";
}cout<<endl;
cout<<k;
int len = sizeof(_6_8) / sizeof(_6_8[0]);
for(int i=0;i<len;i++){
cout<<_6_8[i]<<" ";
}cout<<endl;
}
void _5_8_(){
cout<<"5.8×42mm\n";
cout<<kk;
int len1 = sizeof(__5_8) / sizeof(__5_8[0]);
for(int i=0;i<len1;i++){
cout<<__5_8[i]<<"\n";
}cout<<endl;
cout<<k;
int len = sizeof(_5_8) / sizeof(_5_8[0]);
for(int i=0;i<len;i++){
cout<<_5_8[i]<<" ";
}
cout<<endl;
}
void _9_39_(){
cout<<"9×39mm\n";
cout<<kk;
int len1 = sizeof(__9_39) / sizeof(__9_39[0]);
for(int i=0;i<len1;i++){
cout<<__9_39[i]<<"\n";
}cout<<endl;
cout<<k;
int len = sizeof(_9_39) / sizeof(_9_39[0]);
for(int i=0;i<len;i++){
cout<<_9_39[i]<<" ";
}
cout<<endl;
}
void _9_19_(){
cout<<"9×19mm\n";
cout<<kk;
int len1 = sizeof(__9_19) / sizeof(__9_19[0]);
for(int i=0;i<len1;i++){
cout<<__9_19[i]<<"\n";
}cout<<endl;
cout<<k;
int len = sizeof(_9_19) / sizeof(_9_19[0]);
for(int i=0;i<len;i++){
cout<<_9_19[i]<<" ";
}
cout<<endl;
}
void _45_(){
cout<<".45 ACP\n";
cout<<kk;
int len1 = sizeof(__45) / sizeof(__45[0]);
for(int i=0;i<len1;i++){
cout<<__45[i]<<"\n";
}cout<<endl;
cout<<k;
int len = sizeof(_45) / sizeof(_45[0]);
for(int i=0;i<len;i++){
cout<<_45[i]<<" ";
}
cout<<endl;
}
void _5_45_(){
cout<<"5.45×39mm\n";
cout<<kk;
int len1 = sizeof(__5_45) / sizeof(__5_45[0]);
for(int i=0;i<len1;i++){
cout<<__5_45[i]<<"\n";
}cout<<endl;
cout<<k;
int len = sizeof(_5_45) / sizeof(_5_45[0]);
for(int i=0;i<len;i++){
cout<<_5_45[i]<<" ";
}
cout<<endl;
}
void _5_56_(){
cout<<"5.56×45mm\n";
cout<<kk;
int len1 = sizeof(__5_56) / sizeof(__5_56[0]);
for(int i=0;i<len1;i++){
cout<<__5_56[i]<<"\n";
}cout<<endl;
cout<<k;
int len = sizeof(_5_56) / sizeof(_5_56[0]);
for(int i=0;i<len;i++){
cout<<_5_56[i]<<" ";
}
cout<<endl;
}
void _300_(){
cout<<".300BLK\n";
cout<<kk;
int len1 = sizeof(__300) / sizeof(__300[0]);
for(int i=0;i<len1;i++){
cout<<__300[i]<<"\n";
}
cout<<"\n";
cout<<k;
int len = sizeof(_300) / sizeof(_300[0]);
for(int i=0;i<len;i++){
cout<<_300[i]<<" ";
}
cout<<endl;
}
void _7_62_54_(){
cout<<"7.62×54mmR\n";
cout<<kk;
int len1 = sizeof(__7_62_54) / sizeof(__7_62_54[0]);
for(int i=0;i<len1;i++){
cout<<__7_62_54[i]<<"\n";
}
cout<<"\n";
cout<<k;
int len = sizeof(_7_62_54) / sizeof(_7_62_54[0]);
for(int i=0;i<len;i++){
cout<<_7_62_54[i]<<" ";
}
cout<<endl;
}
void _7_62_51_(){
cout<<"7.62×51mm\n";
cout<<kk;
int len1 = sizeof(__7_62_51) / sizeof(__7_62_51[0]);
for(int i=0;i<len1;i++){
cout<<__7_62_51[i]<<"\n";
}
cout<<"\n";
cout<<k;
int len = sizeof(_7_62_51) / sizeof(_7_62_51[0]);
for(int i=0;i<len;i++){
cout<<_7_62_51[i]<<" ";
}
cout<<endl;
}
void _12_7_(){
cout<<"12.7×55mm\n";
cout<<kk;
int len1 = sizeof(__12_7) / sizeof(__12_7[0]);
for(int i=0;i<len1;i++){
cout<<__12_7[i]<<"\n";
}
cout<<"\n";
cout<<k;
int len = sizeof(_12_7) / sizeof(_12_7[0]);
for(int i=0;i<len;i++){
cout<<_12_7[i]<<" ";
}
cout<<endl;
}
void _5_7_(){
cout<<"5.7×28mm\n";
cout<<kk;
int len1 = sizeof(__5_7) / sizeof(__5_7[0]);
for(int i=0;i<len1;i++){
cout<<__5_7[i]<<"\n";
}
cout<<"\n";
cout<<k;
int len = sizeof(_5_7) / sizeof(_5_7[0]);
for(int i=0;i<len;i++){
cout<<_5_7[i]<<" ";
}
cout<<endl;
}
void _7_62_39_(){
cout<<"7.62×39mm\n";
cout<<kk;
int len1 = sizeof(__7_62_39) / sizeof(__7_62_39[0]);
for(int i=0;i<len1;i++){
cout<<__7_62_39[i]<<"\n";
}
cout<<"\n";
cout<<k;
int len = sizeof(_7_62_39) / sizeof(_7_62_39[0]);
for(int i=0;i<len;i++){
cout<<_7_62_39[i]<<" ";
}
cout<<endl;
}
void _4_6_(){
cout<<"4.6×30mm\n";
cout<<kk;
int len1 = sizeof(__4_6) / sizeof(__4_6[0]);
for(int i=0;i<len1;i++){
cout<<__4_6[i]<<"\n";
}
cout<<"\n";
cout<<k;
int len = sizeof(_4_6) / sizeof(_4_6[0]);
for(int i=0;i<len;i++){
cout<<_4_6[i]<<" ";
}
cout<<endl;
}
void _45_70_(){
cout<<".45-70 Govt\n";
cout<<kk;
int len1 = sizeof(__45_70) / sizeof(__45_70[0]);
for(int i=0;i<len1;i++){
cout<<__45_70[i]<<"\n";
}
cout<<"\n";
cout<<k;
cout<<"Marlin杠杆式步枪\n";
}
void _12Gauge_(){
cout<<"12 Gauge\n";
cout<<k;
int len = sizeof(_12Gauge) / sizeof(_12Gauge[0]);
for(int i=0;i<len;i++){
cout<<_12Gauge[i]<<" ";
}
cout<<"\n";
}
void _jianshi_(){
cout<<"箭矢\n"<<kk;
int len1 = sizeof(__jianshi) / sizeof(__jianshi[0]);
for(int i=0;i<len1;i++){
cout<<__jianshi[i]<<"\n";
}
cout<<endl;
cout<<k;
cout<<"复合弓\n";
}
//
void zhiling(){
while(1){
system("cls");
cout<<"====指令大全===="<<endl;
cout<<"@用法:\n@s 自己\n@p 距离最近玩家\n@a 全部玩家\n@r 随机玩家\n@e 所有实体(生物、掉落物、矿车等)\n====================\n";
cout<<"1. 游戏模式"<<endl;
cout<<"2. 难度设置"<<endl;
cout<<"3. 时间、天气"<<endl;
cout<<"4. 传送 tp"<<endl;
cout<<"5. 经验 XP"<<endl;
cout<<"6. 状态效果 effect"<<endl;
cout<<"7. 杀死实体 kill"<<endl;
cout<<"8. 游戏规则 gamerule(高频)"<<endl;
cout<<"9. 方块操作"<<endl;
cout<<"10. 寻找结构 locate"<<endl;
cout<<"11. 召唤生物 summon"<<endl;
cout<<"12./give 物品指令"<<endl;
cout<<"0.返回"<<endl;
cout<<"请输入选择:";
int oo;cin>>oo;
Sleep(N);
if(oo==0){
return;
}else if(oo==1){
system("cls");
cout<<"1. 游戏模式"<<endl;
cout<<"/gamemode survival @s #生存"<<endl;
cout<<"/gamemode creative @s #创造"<<endl;
cout<<"/gamemode adventure @s #冒险"<<endl;
cout<<"/gamemode spectator @s #旁观者【仅Java】"<<endl;
cout<<"输入回车返回上一界面";
cin.get();
cin.get();
}else if(oo==2){
system("cls");
cout<<"2. 难度设置"<<endl;
cout<<"/difficulty 0 和平"<<endl;
cout<<"/difficulty 1 简单"<<endl;
cout<<"/difficulty 2 普通"<<endl;
cout<<"/difficulty 3 困难"<<endl;
cout<<"输入回车返回上一界面";
cin.get();
cin.get();
}else if(oo==3){
system("cls");
cout<<"3. 时间、天气"<<endl;
cout<<"/time set day 白天"<<endl;
cout<<"/time set night 夜晚"<<endl;
cout<<"/time set noon 正午"<<endl;
cout<<"/time set midnight 午夜"<<endl;
cout<<"/time add 1000 增加时间"<<endl<<endl;
cout<<"/weather clear 晴天"<<endl;
cout<<"/weather rain 下雨"<<endl;
cout<<"/weather thunder 雷雨"<<endl;
cout<<"输入回车返回上一界面";
cin.get();
cin.get();
}else if(oo==4){
system("cls");
cout<<"4. 传送 tp"<<endl;
cout<<"/tp @s x y z 传送到坐标"<<endl;
cout<<"/tp @s ~ ~10 ~ 向上传送10格(~=当前坐标)"<<endl;
cout<<"/tp @a @s 所有人传送到自己"<<endl;
cout<<"输入回车返回上一界面";
cin.get();
cin.get();
}else if(oo==5){
system("cls");
cout<<"5.经验 XP"<<endl;
cout<<"/xp 100 @s 100点经验"<<endl;
cout<<"/xp 10L @s 直接升10级"<<endl;
cout<<"输入回车返回上一界面";
cin.get();
cin.get();
}else if(oo==6){
system("cls");
cout<<"6. 状态效果 effect"<<endl;
cout<<"# Java格式"<<endl;
cout<<"/effect give @s minecraft:speed 60 2"<<endl;
cout<<"# 效果 时长(秒) 等级"<<endl;
cout<<"speed速度、jump_boost跳跃、strength力量、night_vision夜视、fire_resistance防火、water_breathing水下呼吸"<<endl;
cout<<"清除所有效果"<<endl;
cout<<"/effect clear @s"<<endl;
cout<<"输入回车返回上一界面";
cin.get();
cin.get();
}else if(oo==7){
system("cls");
cout<<"7. 杀死实体 kill"<<endl;
cout<<"/kill @s **"<<endl;
cout<<"/kill @e[type=creeper] 清除所有苦力怕"<<endl;
cout<<"/kill @e[type=!player] 清除所有非玩家实体(怪物、掉落物)"<<endl;
cout<<"输入回车返回上一界面";
cin.get();
cin.get();
}else if(oo==8){
system("cls");
cout<<"8. 游戏规则 gamerule(高频)"<<endl;
cout<<"/gamerule keepInventory true 死亡不掉落!"<<endl;
cout<<"/gamerule doDaylightCycle false 停止日夜流动"<<endl;
cout<<"/gamerule doWeatherCycle false 锁定天气"<<endl;
cout<<"/gamerule mobGriefing false 怪物不能破坏方块(苦力怕、末影人)"<<endl;
cout<<"/gamerule commandBlocksEnabled true 启用命令方块"<<endl;
cout<<"输入回车返回上一界面";
cin.get();
cin.get();
}else if(oo==9){
system("cls");
cout<<"9. 方块操作"<<endl;
cout<<"#放置方块"<<endl;
cout<<"/setblock x y z stone"<<endl;
cout<<"#填充区域"<<endl;
cout<<"/fill x1 y1 z1 x2 y2 z2 stone"<<endl;
cout<<"#清除玩家物品"<<endl;
cout<<"/clear @s diamond"<<endl;
cout<<"/clear @s 清空全部背包"<<endl;
cout<<"输入回车返回上一界面";
cin.get();
cin.get();
}else if(oo==10){
system("cls");
cout<<"10. 寻找结构 locate"<<endl;
cout<<"/locate structure minecraft:village 村庄"<<endl;
cout<<"/locate structure minecraft:stronghold 要塞"<<endl;
cout<<"/locate structure minecraft:nether_fortress 下界要塞"<<endl;
cout<<"/locate structure minecraft:end_city 末地城"<<endl;
cout<<"/locate structure minecraft:ancient_city 远古城市"<<endl;
cout<<"输入回车返回上一界面";
cin.get();
cin.get();
}else if(oo==11){
system("cls");
cout<<"11. 召唤生物 summon"<<endl;
cout<<"/summon zombie ~ ~ ~"<<endl;
cout<<"/summon creeper ~ ~1 ~ {powered:1b} #带电苦力怕【Java】"<<endl;
cout<<"输入回车返回上一界面";
cin.get();
cin.get();
}else if(oo==12){
system("cls");
cout<<"/give 物品指令"<<endl;
cout<<"Java 版格式:"<<endl;
cout<<"/give @s minecraft:物品ID 数量"<<endl;
cout<<"基岩版格式:"<<endl;
cout<<"/give @s 物品ID 数量"<<endl;
cout<<"常用物品指令(可直接复制 Java)"<<endl;
cout<<"武器工具"<<endl;
cout<<"/give @s minecraft:netherite_sword 1 下界合金剑"<<endl;
cout<<"/give @s minecraft:diamond_sword 1 钻石剑"<<endl;
cout<<"/give @s minecraft:trident 1 三叉戟"<<endl;
cout<<"/give @s minecraft:bow 1 弓"<<endl;
cout<<"/give @s minecraft:crossbow 1 弩"<<endl;
cout<<"/give @s minecraft:netherite_pickaxe 1 下界合金镐"<<endl;
cout<<"/give @s minecraft:shield 1 盾牌"<<endl;
cout<<"盔甲"<<endl;
cout<<"/give @s minecraft:elytra 1 鞘翅"<<endl;
cout<<"/give @s minecraft:netherite_helmet 1"<<endl;
cout<<"/give @s minecraft:netherite_chestplate 1"<<endl;
cout<<"/give @s minecraft:netherite_leggings 1"<<endl;
cout<<"/give @s minecraft:netherite_boots 1"<<endl;
cout<<"资源矿石"<<endl;
cout<<"/give @s minecraft:diamond 64 钻石"<<endl;
cout<<"/give @s minecraft:netherite_ingot 64 下界合金锭"<<endl;
cout<<"/give @s minecraft:gold_ingot 64 金锭"<<endl;
cout<<"/give @s minecraft:iron_ingot 64 铁锭"<<endl;
cout<<"/give @s minecraft:emerald 64 绿宝石"<<endl;
cout<<"/give @s minecraft:redstone 64 红石"<<endl;
cout<<"/give @s minecraft:lapis_lazuli 64 青金石"<<endl;
cout<<"/give @s minecraft:coal 64 煤炭"<<endl;
cout<<"特殊道具"<<endl;
cout<<"/give @s minecraft:totem_of_undying 64 不死图腾"<<endl;
cout<<"/give @s minecraft:ender_pearl 64 末影珍珠"<<endl;
cout<<"/give @s minecraft:eye_of_ender 64 末影之眼"<<endl;
cout<<"/give @s minecraft:nether_star 1 下界之星"<<endl;
cout<<"/give @s minecraft:heart_of_the_sea 1 海洋之心"<<endl;
cout<<"/give @s minecraft:enchanted_golden_apple 1 附魔金苹果"<<endl;
cout<<"/give @s minecraft:name_tag 64 命名牌"<<endl;
cout<<"管理员隐藏方块(创造正常无法获取)"<<endl;
cout<<"/give @s minecraft:command_block 1 命令方块"<<endl;
cout<<"/give @s minecraft:chain_command_block 1 链式命令方块"<<endl;
cout<<"/give @s minecraft:repeating_command_block 1 循环命令方块"<<endl;
cout<<"/give @s minecraft:barrier 64 屏障方块(看不见、不能穿过)"<<endl;
cout<<"/give @s minecraft:light_block 15 64 光源方块(15亮度)"<<endl;
cout<<"/give @s minecraft:structure_void 64 结构空位"<<endl;
cout<<"/give @s minecraft:structure_block 1 结构方块"<<endl;
cout<<"/give @s minecraft:jigsaw 1 拼图方块"<<endl;
cout<<"/give @s minecraft:border_block 64 边界方块【基岩】"<<endl;
cout<<"/give @s minecraft:allow_block 64 允许方块【基岩】"<<endl;
cout<<"/give @s minecraft:deny_block 64 拒绝方块【基岩】"<<endl;
cout<<"高级:带附魔物品示范(Java 版 NBT)"<<endl;
cout<<"锋利 5 下界合金剑示例"<<endl;
cout<<"/give @s netherite_sword{Enchantments:[{id:\"minecraft:sharpness\",lvl:5s},{id:\"minecraft:unbreaking\",lvl:3s}]} 1"<<endl;
cout<<"输入回车返回上一界面";
cin.get();
cin.get();
}else{
cout << "输入错误!按回车重试";
cin.get();
cin.get();
}
}
}
void shezhi(){
st _color[]={"0 黑","1 深蓝","2 深绿","3 深青","4 深红","5 紫","6 土黄","7 默认白","8 灰","9 亮蓝","10 亮绿","11 浅青","12 亮红","13 亮紫","14 亮黄","15 亮白"};//color的提示
system("cls");
cout << "===== 设置界面 =====" << endl;
cout << "更改颜色\n当前颜色:"<<C<<" "<<endl<<"可选择前景:\n";
for(int i=0;i<=15;i++){
cout<<_color[i]<<endl;
}
cout<<"背景色同数字,背景 ×16 + 前景"<< endl;
cout<<"输入新颜色:";
cin>>C;
Sleep(500);
color(C);
cout<<"颜色更改成功!";
Sleep(1000);
}
void fumo(){
while(1){
system("cls");
cout<<"====附魔指南===="<<endl;
cout<<"1.剑"<<endl;
cout<<"2.稿子"<<endl;
cout<<"3.斧头"<<endl;
cout<<"4.铲子"<<endl;
cout<<"5.锄头"<<endl;
cout<<"6.三叉戟"<<endl;
cout<<"7.弓"<<endl;
cout<<"8.弩"<<endl;
cout<<"9.重锤"<<endl;
cout<<"10.盾牌"<<endl;
cout<<"11.钓鱼竿"<<endl;
cout << "12.鞘翅" << endl;
cout << "13.剪刀" << endl;
cout << "14.打火石" << endl;
cout<<"15.胡萝卜钓竿"<<endl;
cout<<"16.诡异菌钓竿"<<endl;
cout<<"17.刷子"<<endl;
cout<<"18.指南针 / 磁石指南针"<<endl;
cout<<"0.返回"<<endl;
int o;cin>>o;
Sleep(N);
if(o==0){
cout<<"正在返回上一界面..."<<endl;
Sleep(500);
return;
}else if(o==1){
system("cls");
cout << "====剑====" << endl;
cout << left << setw(8) << "中文" << setw(18) << "英文" << setw(8) << "等级" << "效果\n";
cout << left << setw(8) << "锋利" << setw(18) << "sharpness" << setw(8) << "V(5)" << "全生物增伤,与节肢杀手、亡灵杀手互斥\n";
cout << left << setw(8) << "亡灵杀手" << setw(18) << "smite" << setw(8) << "V(5)" << "亡灵增伤,与锋利、节肢杀手互斥\n";
cout << left << setw(8) << "节肢杀手" << setw(18) << "bane_of_arthropods" << setw(8) << "V(5)" << "节肢生物增伤,与锋利、亡灵杀手互斥\n";
cout << left << setw(8) << "击退" << setw(18) << "knockback" << setw(8) << "II(2)" << "击飞目标\n";
cout << left << setw(8) << "火焰附加" << setw(18) << "fire_aspect" << setw(8) << "II(2)" << "点燃敌人\n";
cout << left << setw(8) << "抢夺" << setw(18) << "looting" << setw(8) << "III(3)" << "增加掉落\n";
cout << left << setw(8) << "横扫之刃" << setw(18) << "sweeping" << setw(8) << "III(3)" << "Java版横扫伤害\n";
cout << left << setw(8) << "耐久" << setw(18) << "unbreaking" << setw(8) << "III(3)" << "减少耐久消耗\n";
cout << left << setw(8) << "经验修补" << setw(18) << "mending" << setw(8) << "I(1)" << "经验修装备\n";
cout << left << setw(8) << "消失诅咒" << setw(18) << "vanishing_curse" << setw(8) << "I(1)" << "死亡装备销毁\n";
cout << "输入回车返回";
cin.get();
cin.get();
}else if(o==2){
system("cls");
cout << "====镐子====" << endl;
cout << left << setw(8) << "中文" << setw(22) << "英文" << setw(10) << "最高等级" << "效果\n";
cout << left << setw(8) << "效率" << setw(22) << "efficiency" << setw(10) << "V(5)" << "大幅提升方块挖掘速度,等级越高速度越快\n";
cout << left << setw(8) << "精准采集" << setw(22) << "silk_touch" << setw(10) << "I(1)" << "采集方块自身完整掉落,与时运附魔互相排斥\n";
cout << left << setw(8) << "时运" << setw(22) << "fortune" << setw(10) << "III(3)" << "挖掘矿石增加掉落数量,与精准采集附魔互相排斥\n";
cout << left << setw(8) << "耐久" << setw(22) << "unbreaking" << setw(10) << "III(3)" << "降低工具每次使用消耗耐久的概率\n";
cout << left << setw(8) << "经验修补" << setw(22) << "mending" << setw(10) << "I(1)" << "拾取获得的经验值自动修复工具耐久\n";
cout << left << setw(8) << "消失诅咒" << setw(22) << "vanishing_curse" << setw(10) << "I(1)" << "玩家死亡时该镐子直接消失,无法拾取回收\n";
cout << "输入回车返回";
cin.get();
cin.get();
}else if(o==3){
system("cls");
cout << "====斧头====" << endl;
cout << left << setw(8) << "中文" << setw(22) << "英文" << setw(10) << "最高等级" << "效果\n";
cout << left << setw(8) << "锋利" << setw(22) << "sharpness" << setw(10) << "V(5)" << "提升近战伤害;与亡灵杀手、节肢杀手互斥,附魔台无法刷出,仅附魔书合成\n";
cout << left << setw(8) << "亡灵杀手" << setw(22) << "smite" << setw(10) << "V(5)" << "对僵尸、骷髅、凋灵等亡灵生物增伤;互斥锋利、节肢杀手\n";
cout << left << setw(8) << "节肢杀手" << setw(22) << "bane_of_arthropods" << setw(10) << "V(5)" << "对蜘蛛、蠹虫、蜜蜂等节肢生物增伤;互斥锋利、亡灵杀手\n";
cout << left << setw(8) << "效率" << setw(22) << "efficiency" << setw(10) << "V(5)" << "加快砍伐树木、挖掘木质方块速度\n";
cout << left << setw(8) << "精准采集" << setw(22) << "silk_touch" << setw(10) << "I(1)" << "方块完整采集,与时运互斥\n";
cout << left << setw(8) << "时运" << setw(22) << "fortune" << setw(10) << "III(3)" << "树叶、原木掉落物增多,与精准采集互斥\n";
cout << left << setw(8) << "耐久" << setw(22) << "unbreaking" << setw(10) << "III(3)" << "降低工具耐久消耗概率\n";
cout << left << setw(8) << "经验修补" << setw(22) << "mending" << setw(10) << "I(1)" << "拾取经验自动修复斧头耐久\n";
cout << left << setw(8) << "消失诅咒" << setw(22) << "vanishing_curse" << setw(10) << "I(1)" << "死亡后斧头直接销毁,不会掉落\n";
cout << "输入回车返回";
cin.get();
cin.get();
}else if(o==4){
system("cls");
cout << "====铲子====" << endl;
cout << left << setw(8) << "中文" << setw(22) << "英文" << setw(10) << "最高等级" << "效果\n";
cout << left << setw(8) << "效率" << setw(22) << "efficiency" << setw(10) << "V(5)" << "加快泥沙、雪、砂土类方块挖掘速度\n";
cout << left << setw(8) << "精准采集" << setw(22) << "silk_touch" << setw(10) << "I(1)" << "完整获取方块本体,与时运互斥\n";
cout << left << setw(8) << "时运" << setw(22) << "fortune" << setw(10) << "III(3)" << "挖砂砾、雪块掉落物提升,与精准采集互斥\n";
cout << left << setw(8) << "耐久" << setw(22) << "unbreaking" << setw(10) << "III(3)" << "减少工具耐久消耗几率\n";
cout << left << setw(8) << "经验修补" << setw(22) << "mending" << setw(10) << "I(1)" << "拾取经验自动修复铲子耐久\n";
cout << left << setw(8) << "消失诅咒" << setw(22) << "vanishing_curse" << setw(10) << "I(1)" << "玩家死亡铲子直接消失,无法拾取\n";
cout << "输入回车返回";
cin.get();
cin.get();
}else if(o==5){
system("cls");
cout << "====锄头====" << endl;
cout << left << setw(8) << "中文" << setw(22) << "英文" << setw(10) << "最高等级" << "效果\n";
cout << left << setw(8) << "效率" << setw(22) << "efficiency" << setw(10) << "V(5)" << "快速开垦土地、砍伐树叶、清理植物、收割农作物\n";
cout << left << setw(8) << "精准采集" << setw(22) << "silk_touch" << setw(10) << "I(1)" << "完整采集植物、泥土类方块,与时运附魔互相排斥\n";
cout << left << setw(8) << "时运" << setw(22) << "fortune" << setw(10) << "III(3)" << "收割作物、破坏草方块时提升种子、食材掉落数量,与精准采集附魔互相排斥\n";
cout << left << setw(8) << "耐久" << setw(22) << "unbreaking" << setw(10) << "III(3)" << "降低每次使用消耗耐久概率\n";
cout << left << setw(8) << "经验修补" << setw(22) << "mending" << setw(10) << "I(1)" << "拾取经验值自动修复锄头耐久\n";
cout << left << setw(8) << "消失诅咒" << setw(22) << "vanishing_curse" << setw(10) << "I(1)" << "死亡时锄头直接销毁,不会掉落\n";
cout << "输入回车返回";
cin.get();
cin.get();
}else if(o==6){
system("cls");
cout << "====三叉戟====" << endl;
cout << left << setw(8) << "中文" << setw(22) << "英文" << setw(10) << "最高等级" << "效果\n";
cout << left << setw(8) << "穿刺" << setw(22) << "impaling" << setw(10) << "V(5)" << "对水生生物造成额外伤害\n";
cout << left << setw(8) << "激流" << setw(22) << "riptide" << setw(10) << "III(3)" << "雨天/水中投掷带动自身冲刺,与忠诚、引雷互斥\n";
cout << left << setw(8) << "忠诚" << setw(22) << "loyalty" << setw(10) << "III(3)" << "投掷后自动飞回手中,与激流互斥\n";
cout << left << setw(8) << "引雷" << setw(22) << "channeling" << setw(10) << "I(1)" << "雷雨投掷击中生物召唤雷电,与激流互斥\n";
cout << left << setw(8) << "耐久" << setw(22) << "unbreaking" << setw(10) << "III(3)" << "降低三叉戟耐久消耗概率\n";
cout << left << setw(8) << "经验修补" << setw(22) << "mending" << setw(10) << "I(1)" << "拾取经验修复三叉戟耐久\n";
cout << left << setw(8) << "消失诅咒" << setw(22) << "vanishing_curse" << setw(10) << "I(1)" << "死亡三叉戟直接销毁,无法拾取\n";
cout << "输入回车返回";
cin.get();
cin.get();
}else if(o==7){
system("cls");
cout << "====弓====" << endl;
cout << left << setw(8) << "中文" << setw(22) << "英文" << setw(10) << "最高等级" << "效果\n";
cout << left << setw(8) << "力量" << setw(22) << "power" << setw(10) << "V(5)" << "箭矢伤害大幅提升\n";
cout << left << setw(8) << "火矢" << setw(22) << "flame" << setw(10) << "I(1)" << "射出箭矢点燃命中目标\n";
cout << left << setw(8) << "冲击" << setw(22) << "punch" << setw(10) << "II(2)" << "箭矢命中生物造成强力击退\n";
cout << left << setw(8) << "无限" << setw(22) << "infinity" << setw(10) << "I(1)" << "仅消耗1支箭即可无限射击,与经验修补互斥\n";
cout << left << setw(8) << "耐久" << setw(22) << "unbreaking" << setw(10) << "III(3)" << "减少弓耐久消耗\n";
cout << left << setw(8) << "经验修补" << setw(22) << "mending" << setw(10) << "I(1)" << "经验修复耐久,与无限互斥\n";
cout << left << setw(8) << "消失诅咒" << setw(22) << "vanishing_curse" << setw(10) << "I(1)" << "死亡弓直接消失\n";
cout << "输入回车返回";
cin.get();
cin.get();
}else if(o==8){
system("cls");
cout << "====弩====" << endl;
cout << left << setw(8) << "中文" << setw(22) << "英文" << setw(10) << "最高等级" << "效果\n";
cout << left << setw(8) << "多重射击" << setw(22) << "multishot" << setw(10) << "I(1)" << "一次发射3支箭,穿透互斥\n";
cout << left << setw(8) << "穿透" << setw(22) << "piercing" << setw(10) << "IV(4)" << "箭矢穿透多个生物,多重射击互斥\n";
cout << left << setw(8) << "快速装填" << setw(22) << "quick_charge" << setw(10) << "III(3)" << "缩短弩换弹装填时间\n";
cout << left << setw(8) << "耐久" << setw(22) << "unbreaking" << setw(10) << "III(3)" << "降低耐久消耗\n";
cout << left << setw(8) << "经验修补" << setw(22) << "mending" << setw(10) << "I(1)" << "拾取经验修复弩耐久\n";
cout << left << setw(8) << "消失诅咒" << setw(22) << "vanishing_curse" << setw(10) << "I(1)" << "死亡弩直接销毁\n";
cout << "输入回车返回";
cin.get();
cin.get();
}else if(o==9){
system("cls");
cout << "====重锤====" << endl;
cout << left << setw(8) << "中文" << setw(22) << "英文" << setw(10) << "最高等级" << "效果\n";
cout << left << setw(8) << "致密" << setw(22) << "density" << setw(10) << "V(5)" << "提升下落重击伤害;与破甲互斥\n";
cout << left << setw(8) << "破甲" << setw(22) << "breach" << setw(10) << "IV(4)" << "每层降低目标15%护甲减伤;与致密互斥\n";
cout << left << setw(8) << "风爆" << setw(22) << "wind_burst" << setw(10) << "III(3)" << "下落重击命中后将自身弹高,可连续触发重击,仅不祥宝库产出附魔书\n";
cout << left << setw(8) << "耐久" << setw(22) << "unbreaking" << setw(10) << "III(3)" << "降低重锤每次使用消耗耐久的概率\n";
cout << left << setw(8) << "经验修补" << setw(22) << "mending" << setw(10) << "I(1)" << "拾取经验球自动修复重锤耐久\n";
cout << left << setw(8) << "消失诅咒" << setw(22) << "vanishing_curse" << setw(10) << "I(1)" << "玩家死亡时重锤直接销毁,不会掉落地面\n";
cout << "输入回车返回";
cin.get();
cin.get();
}else if(o==10){
system("cls");
cout << "====盾牌====" << endl;
cout << left << setw(8) << "中文" << setw(22) << "英文" << setw(10) << "最高等级" << "效果\n";
cout << left << setw(8) << "耐久" << setw(22) << "unbreaking" << setw(10) << "III(3)" << "降低盾牌每次格挡消耗耐久的概率\n";
cout << left << setw(8) << "经验修补" << setw(22) << "mending" << setw(10) << "I(1)" << "拾取经验自动修复盾牌耐久\n";
cout << left << setw(8) << "消失诅咒" << setw(22) << "vanishing_curse" << setw(10) << "I(1)" << "死亡后盾牌直接销毁,不会掉落\n";
cout << "输入回车返回";
cin.get();
cin.get();
}else if(o==11){
system("cls");
cout << "====钓鱼竿====" << endl;
cout << left << setw(8) << "中文" << setw(22) << "英文" << setw(10) << "最高等级" << "效果\n";
cout << left << setw(8) << "海之眷顾" << setw(22) << "luck_of_the_sea" << setw(10) << "III(3)" << "提高钓出珍贵宝藏物品的几率\n";
cout << left << setw(8) << "饵钓" << setw(22) << "lure" << setw(10) << "III(3)" << "减少钓鱼等待时间,等级越高钓得越快\n";
cout << left << setw(8) << "耐久" << setw(22) << "unbreaking" << setw(10) << "III(3)" << "降低钓鱼竿每次使用消耗耐久的概率\n";
cout << left << setw(8) << "经验修补" << setw(22) << "mending" << setw(10) << "I(1)" << "拾取经验自动修复钓鱼竿耐久\n";
cout << left << setw(8) << "消失诅咒" << setw(22) << "vanishing_curse" << setw(10) << "I(1)" << "死亡后钓鱼竿直接销毁,不会掉落\n";
cout << "输入回车返回";
cin.get();
cin.get();
}else if(o==12){
system("cls");
cout << "====鞘翅====" << endl;
cout << left << setw(8) << "中文" << setw(22) << "英文" << setw(10) << "最高等级" << "效果\n";
cout << left << setw(8) << "耐久" << setw(22) << "unbreaking" << setw(10) << "III(3)" << "降低鞘翅飞行中消耗耐久的概率\n";
cout << left << setw(8) << "经验修补" << setw(22) << "mending" << setw(10) << "I(1)" << "拾取经验自动修复鞘翅耐久\n";
cout << left << setw(8) << "消失诅咒" << setw(22) << "vanishing_curse" << setw(10) << "I(1)" << "死亡后鞘翅直接销毁,不会掉落\n";
cout << "输入回车返回";
cin.get();
cin.get();
}else if(o==13){
system("cls");
cout << "====剪刀====" << endl;
cout << left << setw(8) << "中文" << setw(22) << "英文" << setw(10) << "最高等级" << "效果\n";
cout << left << setw(8) << "效率" << setw(22) << "efficiency" << setw(10) << "V(5)" << "加快剪羊毛、采集树叶等速度\n";
cout << left << setw(8) << "精准采集" << setw(22) << "silk_touch" << setw(10) << "I(1)" << "完整采集蜘蛛网、树叶等方块,与时运互斥\n";
cout << left << setw(8) << "耐久" << setw(22) << "unbreaking" << setw(10) << "III(3)" << "降低剪刀每次使用消耗耐久的概率\n";
cout << left << setw(8) << "经验修补" << setw(22) << "mending" << setw(10) << "I(1)" << "拾取经验自动修复剪刀耐久\n";
cout << left << setw(8) << "消失诅咒" << setw(22) << "vanishing_curse" << setw(10) << "I(1)" << "死亡后剪刀直接销毁,不会掉落\n";
// cout << "注:附魔台不能直接附,需铁砧+附魔书" << endl;
cout << "输入回车返回";
cin.get(); cin.get();
}else if(o==14){
system("cls");
cout << "====打火石====" << endl;
cout << left << setw(8) << "中文" << setw(22) << "英文" << setw(10) << "最高等级" << "效果\n";
cout << left << setw(8) << "耐久" << setw(22) << "unbreaking" << setw(10) << "III(3)" << "降低打火石每次点火消耗耐久的概率\n";
cout << left << setw(8) << "经验修补" << setw(22) << "mending" << setw(10) << "I(1)" << "拾取经验自动修复打火石耐久\n";
cout << left << setw(8) << "消失诅咒" << setw(22) << "vanishing_curse" << setw(10) << "I(1)" << "死亡后打火石直接销毁,不会掉落\n";
// cout << "注:附魔台不能直接附,需铁砧+附魔书" << endl;
cout << "输入回车返回";
cin.get(); cin.get();
}else if(o==15){
system("cls");
cout << "====胡萝卜钓竿====" << endl;
cout << left << setw(8) << "中文" << setw(22) << "英文" << setw(10) << "最高等级" << "效果\n";
cout << left << setw(8) << "耐久" << setw(22) << "unbreaking" << setw(10) << "III(3)" << "降低胡萝卜钓竿使用消耗耐久的概率\n";
cout << left << setw(8) << "经验修补" << setw(22) << "mending" << setw(10) << "I(1)" << "拾取经验自动修复耐久\n";
cout << left << setw(8) << "消失诅咒" << setw(22) << "vanishing_curse" << setw(10) << "I(1)" << "死亡后直接销毁\n";
// cout << "注:控制骑猪方向,附魔台不能直接附,需铁砧+附魔书" << endl;
cout << "输入回车返回";
cin.get(); cin.get();
}else if(o==16){
system("cls");
cout << "====诡异菌钓竿====" << endl;
cout << left << setw(8) << "中文" << setw(22) << "英文" << setw(10) << "最高等级" << "效果\n";
cout << left << setw(8) << "耐久" << setw(22) << "unbreaking" << setw(10) << "III(3)" << "降低诡异菌钓竿使用消耗耐久的概率\n";
cout << left << setw(8) << "经验修补" << setw(22) << "mending" << setw(10) << "I(1)" << "拾取经验自动修复耐久\n";
cout << left << setw(8) << "消失诅咒" << setw(22) << "vanishing_curse" << setw(10) << "I(1)" << "死亡后直接销毁\n";
// cout << "注:控制炽足兽方向,附魔台不能直接附,需铁砧+附魔书" << endl;
cout << "输入回车返回";
cin.get(); cin.get();
}else if(o==17){
system("cls");
cout << "====刷子====" << endl;
cout << left << setw(8) << "中文" << setw(22) << "英文" << setw(10) << "最高等级" << "效果\n";
cout << left << setw(8) << "耐久" << setw(22) << "unbreaking" << setw(10) << "III(3)" << "降低刷子每次考古消耗耐久的概率\n";
cout << left << setw(8) << "经验修补" << setw(22) << "mending" << setw(10) << "I(1)" << "拾取经验自动修复刷子耐久\n";
cout << left << setw(8) << "消失诅咒" << setw(22) << "vanishing_curse" << setw(10) << "I(1)" << "死亡后刷子直接销毁\n";
// cout << "注:1.20考古新物品,需铁砧+附魔书" << endl;
cout << "输入回车返回";
cin.get(); cin.get();
}else if(o==18){
system("cls");
cout << "====指南针 / 磁石指南针====" << endl;
cout << left << setw(10) << "中文" << setw(22) << "英文" << setw(10) << "最高等级" << "效果\n";
cout << left << setw(10) << "消失诅咒" << setw(22) << "vanishing_curse" << setw(10) << "I(1)" << "死亡后指南针直接销毁,不会掉落\n";
// cout << "注:磁石指针指向绑定磁石位置,仅消失诅咒可用" << endl;
cout << "输入回车返回";
cin.get(); cin.get();
}else if(o==19){
system("cls");
cout << "====海龟壳====" << endl;
cout << left << setw(8) << "中文" << setw(22) << "英文" << setw(10) << "最高等级" << "效果\n";
cout << left << setw(8) << "保护" << setw(22) << "protection" << setw(10) << "IV(4)" << "减免大部分伤害,与专精保护互斥\n";
cout << left << setw(8) << "爆炸保护" << setw(22) << "blast_protection" << setw(10) << "IV(4)" << "减免爆炸伤害,与保护类互斥\n";
cout << left << setw(8) << "火焰保护" << setw(22) << "fire_protection" << setw(10) << "IV(4)" << "减免火焰伤害,与保护类互斥\n";
cout << left << setw(8) << "弹射物保护" << setw(22) << "projectile_protection" << setw(10) << "IV(4)" << "减免弹射物伤害,与保护类互斥\n";
cout << left << setw(8) << "水下呼吸" << setw(22) << "respiration" << setw(10) << "III(3)" << "延长水下呼吸时间(可与自带叠加),最高延至70秒\n";
cout << left << setw(8) << "水下速掘" << setw(22) << "aqua_affinity" << setw(10) << "I(1)" << "水下挖掘速度恢复正常\n";
cout << left << setw(8) << "荆棘" << setw(22) << "thorns" << setw(10) << "III(3)" << "反弹伤害给攻击者\n";
cout << left << setw(8) << "耐久" << setw(22) << "unbreaking" << setw(10) << "III(3)" << "降低耐久消耗概率\n";
cout << left << setw(8) << "经验修补" << setw(22) << "mending" << setw(10) << "I(1)" << "拾取经验自动修复\n";
cout << left << setw(8) << "绑定诅咒" << setw(22) << "binding_curse" << setw(10) << "I(1)" << "装备后无法卸下\n";
cout << left << setw(8) << "消失诅咒" << setw(22) << "vanishing_curse" << setw(10) << "I(1)" << "死亡后直接销毁\n";
// cout << "注:属于头盔位装备,自带水下呼吸效果" << endl;
cout << "输入回车返回";
cin.get();cin.get();
}else if(o==20){
system("cls");
cout << "====雕刻过的南瓜====" << endl;
cout << left << setw(8) << "中文" << setw(22) << "英文" << setw(10) << "最高等级" << "效果\n";
cout << left << setw(8) << "绑定诅咒" << setw(22) << "binding_curse" << setw(10) << "I(1)" << "装备后无法卸下(坑队友神器)(bushi)\n";
cout << left << setw(8) << "消失诅咒" << setw(22) << "vanishing_curse" << setw(10) << "I(1)" << "死亡后直接销毁\n";
// cout << "注:仅诅咒类附魔,需铁砧+附魔书;戴上看末影人不激怒" << endl;
cout << "输入回车返回";
cin.get();
cin.get();
}else{
cout << "输入错误!按回车重试";
cin.get();
cin.get();
}
}
}
void minecraft(){
while(1){
system("cls");
cout<<"====minecraft===="<<endl;
cout<<"1.指令大全"<<endl;
cout<<"2.附魔指南"<<endl;
cout<<"0.返回"<<endl;
cout << "请输入选择:";
int op;cin>>op;
Sleep(N);
if(op==0){
cout<<"正在返回上一界面..."<<endl;
Sleep(500);
return;
}else if(op==1){
zhiling();
}
else if(op==2){
fumo();
}else{
cout << "输入错误!按回车重试";
cin.get();
cin.get();
}
}
}
void chaxun(){
system("cls");
cout<<"--------------------------------\n";
cout<<"三角洲子弹适配枪械查询▄︻┻┳══━一\n";
cout<<"--------------------------------\n";
Sleep(500);
// ll nn;
// cin>>nn;
// while(nn>=9e17||nn<0){
// cout<<"次数过大或为负数,请重新输入:";
// cin>>nn;
// }
cout<<"输入end结束";
//
while(1){
// system("cls");
cout<<"\n请输入子弹型号:\n如6.8、5.56,.338输入.338,9×19mm输入9.19,7.62×51mm输入7.62.51,霰弹输入霰弹,箭矢同上: ";
string a;cin>>a;
if(a=="6.8"){
_6_8_();
Sleep(N);
}else if(a==".338"){
cout<<".338 Lapua Magnum(.338 Lap Mag)\n"<<k<<"AWM\n";
Sleep(N);
}else if(a==".357"){
cout<<".357\n左轮\n";
Sleep(N);
}else if(a==".50"){
cout<<".50\n1. .50BMG(红弹) "<<k<<"M82\n2. .50AE "<<k<<"沙漠之鹰\n";
Sleep(N);
}else if(a=="5.8"){
_5_8_();
Sleep(N);
}else if(a=="9.39"){
_9_39_();
Sleep(N);
}else if(a=="9.19"){
_9_19_();
Sleep(N);
}else if(a==".45"){
_45_();
Sleep(N);
}else if(a=="5.45"){
_5_45_();
Sleep(N);
}else if(a=="5.56"){
_5_56_();
Sleep(N);
}else if(a==".300"){
_300_();
Sleep(N);
}else if(a=="7.62.54"){
_7_62_54_();
Sleep(N);
}else if(a=="7.62.51"){
_7_62_51_();
Sleep(N);
}else if(a=="12.7"){
_12_7_();
Sleep(N);
}else if(a=="5.7"){
_5_7_();
Sleep(N);
}else if(a=="7.62.39"){
_7_62_39_();
Sleep(N);
}else if(a=="4.6"){
_4_6_();
Sleep(N);
}else if(a==".45-70"){
_45_70_();
Sleep(N);
}else if(a=="霰弹"){
_12Gauge_();
Sleep(N);
}else if(a=="箭矢"){
_jianshi_();
Sleep(N);
}else if(a=="end"){
Sleep(1000);
break;
}else{
cout<<"未找到该型号!请重新输入\n";
Sleep(N);
// nn++;
}
} cout<<"\n感谢使用!\n";
cout<<"输入回车返回上一界面";
cin.get();
cin.get();
}
void gamehelp(){
while(1){
system("cls");
cout<<"====游戏帮助===="<<endl;
cout<<"1.Minecraft"<<endl;
cout<<"2.三角洲行动"<<endl;
cout<<"0.返回"<<endl;
cout << "请输入选择:";
int op;cin>>op;
if(op==0){
cout<<"正在返回上一界面..."<<endl;
Sleep(500);
return;
}
else if(op==2){
Sleep(N);
chaxun();
}else if(op==1){
Sleep(N);
minecraft();
}else{
cout << "输入错误!按回车重试";
cin.get();
cin.get();
}
}
}
void ask(char com[256]){
int ret1 = MessageBoxA(0, "是否打开该网页?", "确认", MB_YESNO | MB_ICONASTERISK);
if (ret1 == IDYES)
{
ShellExecuteA(0, "open", com, NULL, NULL, SW_SHOW);
}
else if (ret1 == IDNO)
{
return;
}
}
void wangye(){
while(1){
system("cls");
cout << "====网页查询====" << endl;
cout << "1.ACGO题库-编程算法训练_信息学竞赛OJ刷题平台" << endl;
cout << "2.三角洲鼠鼠工具-鼠鼠点饭" << endl;
cout << "3.Excalidraw白板" << endl;
cout << "4.Minecraft" << endl;
cout << "5.poki(宝玩)在线游戏" << endl;
cout << "6.工具哇" << endl;
cout << "7.国家中小学教育平台" << endl;
cout << "8.工具大全(Lin.Zikang)" << endl;
cout << "9.桌游合集" << endl;
cout << "10.豆包AI" << endl;
cout << "11.AI大全" << endl;
cout << "0.返回上一界面" << endl;
cout << "请输入选择:";
int o;
cin >> o;
Sleep(N);
if(o == 0){
cout<<"正在返回上一界面..."<<endl;
Sleep(N);
return;
}else if(o == 1){
ask("https://www.acgo.cn");
}else if(o == 2){
ask("https://www.shushu.fan");
}else if(o == 3){
ask("https://excalidraw.com/");
}else if(o == 4){
ask("https://ws.imc.re");
}else if(o == 5){
ask("https://www.poki.com/zh");
}else if(o == 6){
ask("https://toolwa.com/");
}else if(o == 7){
ask("https://basic.smartedu.cn/");
}else if(o == 8){
ask("https://useful-tools.top/");
}else if(o == 9){
ask("https://game.hullqin.cn/");
}else if(o == 10){
ask("https://doubao.com");
}else if(o == 11){
ask("https://www.msn.cn/zh-cn/gaming/ai");
}
else{
cout << "输入错误!按回车重试";
cin.get();
cin.get();
}
}
}
void chengjiu(){
while(1){
system("cls");
cout<<"====哈夫克集团的成就===="<<endl;
cout<<"1.重塑人类机能,赋予科技温度"<<endl;
cout<<"2.掌控尖端算力,预测全球资源"<<endl;
cout<<"3.主导太空霸权,构建全球天网"<<endl;
cout<<"4.建设伟大工程,推动地区复苏"<<endl;
cout<<"5.铸就钢铁防线,捍卫核心资产"<<endl;
cout<<"6.构筑立体防御,守护科研净土"<<endl;
cout<<"7.拓展星际版图,引领深空探索"<<endl;
cout<<"8.赋能城市治理,打造智慧阿萨拉"<<endl;
cout<<"9.推动能源革命,践行绿色未来"<<endl;
cout<<"10.培育创新生态,汇聚全球英才"<<endl;
cout<<"0.返回"<<endl;
cout<<"请输入选择:";
int op;
cin>>op;
Sleep(N);
if(op==0){
return;
}else if(op==1){
system("cls");
cout<<"====重塑人类机能,赋予科技温度===="<<endl;
slowPrint("哈夫克集团首创的Relink脑机接口技术,通过在用户大脑中植入比头发丝还要细的超细导线并配备电极,实现了与");
slowPrint("大脑细胞的直接互动。这项技术能够深度解读使用者的想法,用思想控制汽车及其他智能设备。哈夫克让曾经几近");
slowPrint("死亡、生理与语言功能崩溃的人重获新生,让受损的脑细胞得以修复,让破碎的思维重新连接完整。");
Sleep(N);
cout<<"按回车返回";
cin.get();
cin.get();
}else if(op==2){
system("cls");
cout<<"====掌控尖端算力,预测全球资源===="<<endl;
slowPrint("哈夫克成功研制出“曼德尔砖”超级计算单元。它内含哈夫克定制的诺翁计算硬件,不仅能够预测和控制各种极端");
slowPrint("问题,还能直接控制附近的硬件设备。基于此,哈夫克打造了人工智能资源平衡系统(ERAIS),能精准预测未来");
slowPrint("十年的粮食产量,提前半年预警极端天气,并算出最合理的全球能源分配方案。");
Sleep(N);
cout<<"按回车返回";
cin.get();
cin.get();
}else if(op==3){
system("cls");
cout<<"====主导太空霸权,构建全球天网===="<<endl;
slowPrint("哈夫克在阿萨拉建立起航天基地,掌握着独一无二的火箭回收技术。如今,天上的卫星全属于哈夫克,集团成功构");
slowPrint("建了“天网”系统与全域播报系统,实现了对近地轨道与太空基础设施的绝对控制权。天空属于哈夫克,哈夫克已");
slowPrint("掌控了通讯与信息的绝对主权。");
Sleep(N);
cout<<"按回车返回";
cin.get();
cin.get();
}else if(op == 4){
system("cls");
cout<<"====建设伟大工程,推动地区复苏===="<<endl;
slowPrint("哈夫克投资修建了零号大坝以解决旱灾,建设了巴别塔作为总部与科研中心,并铺设了铁路等基础设施。哈夫克用");
slowPrint("科技的力量,切实改善了阿萨拉地区的经济文化发展条件,让明日资源,今日实现。");
Sleep(N);
cout<<"按回车返回";
cin.get();
cin.get();
}else if(op==5){
system("cls");
cout<<"====铸就钢铁防线,捍卫核心资产===="<<endl;
slowPrint("哈夫克打造了以“毁灭者”(H1000脑机特工)为代表的自律型仿生改造人部队,绝对服从指令,死守AZ3核电");
slowPrint("站等高价值科研设施。哈夫克还研发了哈夫克净化装甲车(洗消车),在辐射区域为人员提供洗消与支援。哈夫克");
slowPrint("以极致的武备,确保暗星计划与核能、航天技术的绝对垄断。");
Sleep(N);
cout<<"按回车返回";
cin.get();
cin.get();
}else if(op == 6){
system("cls");
cout<<"====构筑立体防御,守护科研净土===="<<endl;
slowPrint("哈夫克在阿萨拉构建了全天候、多层次的安保防御体系。集团部署了先进的无人机巡逻网络与自动化火力哨戒系");
slowPrint("统,配合精英安保部队,为巴别塔、航天基地及零号大坝等核心设施提供无死角的保护。哈夫克的安全防线不仅是");
slowPrint("物理屏障,更是科技与秩序的象征,确保每一项伟大实验都在绝对安全的环境中稳步推进。");
Sleep(N);
cout<<"按回车返回";
cin.get();
cin.get();
}else if(op==7){
system("cls");
cout<<"====拓展星际版图,引领深空探索===="<<endl;
slowPrint("哈夫克的航天基地不仅是火箭回收技术的摇篮,更是人类迈向深空的起点。集团成功发射并运营了多颗高轨道科研");
slowPrint("卫星,持续收集宇宙射线、空间气象与深空通信数据,为未来的星际航行奠定坚实基础。哈夫克正以科技为笔,在");
slowPrint("星辰大海中书写属于人类的崭新篇章。");
Sleep(N);
cout<<"按回车返回";
cin.get();
cin.get();
}else if(op == 8){
system("cls");
cout<<"====赋能城市治理,打造智慧阿萨拉===="<<endl;
slowPrint("哈夫克将尖端科技深度融入阿萨拉的城市血脉。通过部署全域感知网络与智能调度中枢,哈夫克实现了交通流量实");
slowPrint("时优化、公共安全事件秒级响应、医疗急救资源精准调配。阿萨拉正从传统城市蜕变为全球首个真正意义上的智慧");
slowPrint("生态都市,市民生活效率与安全感全面提升。");
Sleep(N);
cout<<"按回车返回";
cin.get();
cin.get();
}else if(op == 9){
system("cls");
cout<<"====推动能源革命,践行绿色未来===="<<endl;
slowPrint("哈夫克在阿萨拉建设了新一代清洁能源矩阵,涵盖高效光伏阵列、风力发电集群与核能安全利用设施。集团通过曼");
slowPrint("德尔砖超算单元对全境能源进行动态调配,实现能源利用率最大化与碳排放最小化。哈夫克不仅解决当下能源需");
slowPrint("求,更为子孙后代守护碧水蓝天。");
Sleep(N);
cout<<"按回车返回";
cin.get();
cin.get();
}else if(op==10){
system("cls");
cout<<"====培育创新生态,汇聚全球英才===="<<endl;
slowPrint("哈夫克在阿萨拉设立了世界级科研孵化平台与人才发展中心,吸引全球顶尖科学家、工程师与创意人才汇聚于此。");
slowPrint("集团提供顶级实验设备、无边界研究环境与优厚发展通道,让每一个突破性想法都能在这里生根发芽。哈夫克坚");
slowPrint("信,人才是科技最核心的引擎,创新是未来最坚实的基石。");
Sleep(N);
cout<<"按回车返回";
cin.get();
cin.get();
}else{
cout << "输入错误!按回车重试";
cin.get();
cin.get();
}
}
}
void HAAVK(){
while(1){
system("cls");
cout<<"====哈夫克集团(HAAVK Group)===="<<endl;
cout<<"1.简介"<<endl;
cout<<"2.成就"<<endl;
cout<<"0,返回"<<endl;
cout<<"请输入选择:";
int o;
cin>>o;
Sleep(N);
if(o == 0){
return;
}else if(o==1){
system("cls");
slowPrint("天空属于哈夫克。");
slowPrint("新世界就在你耳边。");
Sleep(N);
cout<<endl;
slowPrint("信息予你无限,Relink重塑未来");
cout<<endl;
Sleep(N);
slowPrint("如何让瘫痪者站立、让失语的人说话、让失明人士看见世界?");
Sleep(N);
slowPrint("失去的记忆,能找回吗?受损的脑细胞,能修复吗?");
Sleep(N);
slowPrint("破碎的思维,能重新连接完整吗?");
Sleep(N);
cout<<endl;
slowPrint("Relink,正在将这些不可能变为现实。");
Sleep(N);
slowPrint("Relink,赋予科技温度,重塑与世界的连接方式,为我们揭示真正的——未来。");
Sleep(2000);
cout << "\n按回车返回";
cin.get();
cin.get();
}else if(o==2){
chengjiu();
}else{
cout << "输入错误!按回车重试";
cin.get();
cin.get();
}
}
}
//
int main(){
color(C);
//
int o;
while(1){
color(C);
// ========== 主菜单界面 ==========
system("cls");
cout << "===== 主菜单 =====" << endl;
cout << "1.游戏帮助" << endl;
cout << "2.网页查询" << endl;
cout << "3.关于哈夫克" << endl;
cout << "4.设置" << endl;
cout << "0.退出程序" << endl;
cout << "请输入选择:";
cin >> o;
Sleep(N);
if(o==0){
cout << "程序结束\n";
Sleep(N);
cout<<"感谢使用!";
Sleep(N);
return 0;
}
else if(o == 1){
gamehelp();
}else if(o == 2){
wangye();
}else if(o == 3){
HAAVK();
}else if(o == 4){
shezhi();
}else{
cout << "输入错误!按回车重试";
cin.get();
cin.get();
}
}
return 0;
}
全部评论 5
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06
1周前 来自 浙江
0报错了
1周前 来自 浙江
0用-std=c++11
1周前 来自 浙江
0因为今天又加了太多内容,有些可能不行
1周前 来自 浙江
0
求求了,网页查询能加个B站吗?
2026-08-06 来自 湖北
0不能自己编吗,bilibili.com
2026-08-06 来自 浙江
0行,但最近我没空
1周前 来自 浙江
0谢谢

1周前 来自 湖北
0
d
2026-08-06 来自 湖北
0代码能运行就行 团队火热招募中!
立即点击链接加入我们:https://www.acgo.cn/application/1966730825962467328
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2026-08-06 来自 浙江
0em......
2026-08-06 来自 湖北
0彳亍
2026-08-06 来自 湖北
0




































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