面目全非的代码(大部分手写)
2026-08-02 10:41:58
发布于:浙江
历时七七5天,我也是成功把旧代码(旧代码链接)改的面目全非。三角洲的子弹等级我懒得做了,可能有些错的,欢迎提出:
(除了windows.h头文件是AI教我的的其他都是自己写的,有些资料是AI查的)
当然啦因为我就学了点皮毛所以写的代码很乱,没办法,最整洁的就是int main()了吧
#define NOMINMAX
#include<windows.h>
#include<bits/stdc++.h>
using namespace std;
#define ll long long
#define st string
int N=500;//Sleep数值
int C=7;//color数值
void color(int front, int back = 0){
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hConsole, back * 16 + front);
}//coler更改颜色
st k="可用枪械:\n";
st kk="子弹等级:\n";
//
st __jianshi[]={"玻纤柳叶箭矢:3级","碳纤维刺骨箭矢:4级","碳纤维穿甲箭矢:5级","碳纤维散射箭矢:5级"};//箭矢
st _6_8[]={"M7","M250","RM277"};//6.8X51mm
st __6_8[]={"6.8×51mm PLY-I:3级","6.8×51mm FMJ:4级","6.8×51mm PLY-II:4级","6.8×51mm Hybrid:5级","6.8×51mm PLY-III:5级","6.8×51mm AP:6级"};//6.8X51mm
st _5_8[]={"**","QJB201","QBZ95-1"};///5.8X42mm
st __5_8[]={"5.8×42mm DBP87:2级","5.8×42mm DVP88:3级","5.8×42mm DBP10:4级","5.8×42mm DBP10+P:4级","5.8×42mm DVC12:5级","5.8×42mm DVC12+P:5级"};//5.8X42mm
st _12_7[]={"ASh-12"};//12.7X55mm
st __12_7[]={};//12.7X55mm
st _300[]={"MCX LT","K437"};//.300
st __300[]={};//.300
st _5_45[]={"AK-12","AKS-74U","KC17"};//5.45×39mm
st __5_45[]={"5.45×39mm PRS:1级","5.45×39mm T:2级","5.45×39mm:3级","5.45×39mm BT ST:4级","5.45×39mm BT+P:4级","5.45×39mm BS:5级"};//5.45X39mm
st _45[]={"Vector","SMG-45","M1911"};//.45ACP
st __45[]={".45 ACP RIP:0级",".45 ACP CT:0级",".45 ACP HS:1级",".45 ACP JHP:2级",".45 ACP FMJ:3级",".45 ACP AP:4级",".45 ACP SUPER:5级"};//.45ACP
st _9_39[]={"As val","SR3M","VSS"} ;//9×39mm
st __9_39[]={"9×39mm SP5:3级","9×39mm PAB-7:3级","9×39mm SP6:4级","9×39mm PAB-9:4级","9×39mm BP:5级"};//9X39mm
st _9_19[]={"G17","G18","93R","QSZ92Z","MP5","UZI","勇士","野牛","QCQ171"};//9×19mm
st __9_19[]={"9×19mm RIP:0级","9×19mm CT:0级","9×19mm PSO:1级","9×19mm Pst:2级","9×19mm AP6.3:3级","9×19mm PBP:4级","9×19mm 7N21:5级"};//9X19mm
st _5_56[]={"M4A1","K416","CAR-15","SG552","AUG","M249"};//5.56mm
st __5_56[]={"5.56×45mm RRLP:1级","5.56×45mm FMJ:2级","5.56×45mm M855:3级","5.56×45mm M855 APC:3级","5.56×45mm M855A1:4级","5.56×45mm M855A1 APC+:4级","5.56×45mm M995:5级"};//5.56mm
st _7_62_51[]={"SCAR-H","G3","M14","SR-25","PSG-1","SR9","R93","M700"};//7.62X51mm
st __7_62_51[]={};//7.62X51mm
st _7_62_54[]={"PKM","SVD","SV-98","SVCH"};//7.62X54mm
st __7_62_54[]={};//7.62X54mm
st _7_62_39[]={"AKM","PTR-32","SKS","MK47"};//7.62×39mm
st __7_62_39[]={};//7.62×39mm
st _12Gauge[]={"M870","725双管","M1014","S12K","FS-12A"};//12mm霰弹
st __12Gauge[]={};//12mm霰弹
st _5_7[]={"P90","AR57"};//5.7X28mm
st __5_7[]={};//5.7X28mm
st _4_6[]={"MP7","MK4"};//4.6X30mm
st __4_6[]={};//4.6X30mm
//
void _6_8_(){
cout<<"6.8×51mm\n";
cout<<kk;
int len1 = sizeof(__6_8) / sizeof(__6_8[0]);
for(int i=0;i<len1;i++){
cout<<__6_8[i]<<"\n";
}cout<<endl;
cout<<k;
int len = sizeof(_6_8) / sizeof(_6_8[0]);
for(int i=0;i<len;i++){
cout<<_6_8[i]<<" ";
}cout<<endl;
}
void _5_8_(){
cout<<"5.8×42mm\n";
cout<<kk;
int len1 = sizeof(__5_8) / sizeof(__5_8[0]);
for(int i=0;i<len1;i++){
cout<<__5_8[i]<<"\n";
}cout<<endl;
cout<<k;
int len = sizeof(_5_8) / sizeof(_5_8[0]);
for(int i=0;i<len;i++){
cout<<_5_8[i]<<" ";
}
cout<<endl;
}
void _9_39_(){
cout<<"9×39mm\n";
cout<<kk;
int len1 = sizeof(__9_39) / sizeof(__9_39[0]);
for(int i=0;i<len1;i++){
cout<<__9_39[i]<<"\n";
}cout<<endl;
cout<<k;
int len = sizeof(_9_39) / sizeof(_9_39[0]);
for(int i=0;i<len;i++){
cout<<_9_39[i]<<" ";
}
cout<<endl;
}
void _9_19_(){
cout<<"9×19mm\n";
cout<<kk;
int len1 = sizeof(__9_19) / sizeof(__9_19[0]);
for(int i=0;i<len1;i++){
cout<<__9_19[i]<<"\n";
}cout<<endl;
cout<<k;
int len = sizeof(_9_19) / sizeof(_9_19[0]);
for(int i=0;i<len;i++){
cout<<_9_19[i]<<" ";
}
cout<<endl;
}
void _45_(){
cout<<".45 ACP\n";
cout<<kk;
int len1 = sizeof(__45) / sizeof(__45[0]);
for(int i=0;i<len1;i++){
cout<<__45[i]<<"\n";
}cout<<endl;
cout<<k;
int len = sizeof(_45) / sizeof(_45[0]);
for(int i=0;i<len;i++){
cout<<_45[i]<<" ";
}
cout<<endl;
}
void _5_45_(){
cout<<"5.45×39mm\n";
cout<<kk;
int len1 = sizeof(__5_45) / sizeof(__5_45[0]);
for(int i=0;i<len1;i++){
cout<<__5_45[i]<<"\n";
}cout<<endl;
cout<<k;
int len = sizeof(_5_45) / sizeof(_5_45[0]);
for(int i=0;i<len;i++){
cout<<_5_45[i]<<" ";
}
cout<<endl;
}
void _5_56_(){
cout<<"5.56×45mm\n";
cout<<kk;
int len1 = sizeof(__5_56) / sizeof(__5_56[0]);
for(int i=0;i<len1;i++){
cout<<__5_56[i]<<"\n";
}cout<<endl;
cout<<k;
int len = sizeof(_5_56) / sizeof(_5_56[0]);
for(int i=0;i<len;i++){
cout<<_5_56[i]<<" ";
}
cout<<endl;
}
void _300_(){
cout<<".300BLK\n";
cout<<k;
int len = sizeof(_300) / sizeof(_300[0]);
for(int i=0;i<len;i++){
cout<<_300[i]<<" ";
}
cout<<endl;
}
void _7_62_54_(){
cout<<"7.62×54mmR\n";
cout<<k;
int len = sizeof(_7_62_54) / sizeof(_7_62_54[0]);
for(int i=0;i<len;i++){
cout<<_7_62_54[i]<<" ";
}
cout<<endl;
}
void _7_62_51_(){
cout<<"7.62×51mm\n";
cout<<k;
int len = sizeof(_7_62_51) / sizeof(_7_62_51[0]);
for(int i=0;i<len;i++){
cout<<_7_62_51[i]<<" ";
}
cout<<endl;
}
void _12_7_(){
cout<<"12.7×55mm\n";
cout<<k;
int len = sizeof(_12_7) / sizeof(_12_7[0]);
for(int i=0;i<len;i++){
cout<<_12_7[i]<<" ";
}
cout<<endl;
}
void _5_7_(){
cout<<"5.7×28mm\n";
cout<<k;
int len = sizeof(_5_7) / sizeof(_5_7[0]);
for(int i=0;i<len;i++){
cout<<_5_7[i]<<" ";
}
cout<<endl;
}
void _7_62_39_(){
cout<<"7.62×39mm\n";
cout<<k;
int len = sizeof(_7_62_39) / sizeof(_7_62_39[0]);
for(int i=0;i<len;i++){
cout<<_7_62_39[i]<<" ";
}
cout<<endl;
}
void _4_6_(){
cout<<"4.6×30mm\n";
cout<<k;
int len = sizeof(_4_6) / sizeof(_4_6[0]);
for(int i=0;i<len;i++){
cout<<_4_6[i]<<" ";
}
cout<<endl;
}
void _45_70_(){
cout<<".45-70 Govt\n";
cout<<k;
cout<<"Marlin杠杆式步枪\n";
}
void _12Gauge_(){
cout<<"12 Gauge\n";
cout<<k;
int len = sizeof(_12Gauge) / sizeof(_12Gauge[0]);
for(int i=0;i<len;i++){
cout<<_12Gauge[i]<<" ";
}
cout<<"\n";
}
void _jianshi_(){
cout<<"箭矢\n"<<kk;
int len1 = sizeof(__jianshi) / sizeof(__jianshi[0]);
for(int i=0;i<len1;i++){
cout<<__jianshi[i]<<"\n";
}
cout<<endl;
cout<<k;
cout<<"复合弓\n";
}
//
void zhiling(){
while(1){
system("cls");
cout<<"@用法:\n@s 自己\n@p 距离最近玩家\n@a 全部玩家\n@r 随机玩家\n@e 所有实体(生物、掉落物、矿车等)\n";
cout<<"请输入查询指令形式"<<endl;
cout<<"1. 游戏模式"<<endl;
cout<<"2. 难度设置"<<endl;
cout<<"3. 时间、天气"<<endl;
cout<<"4. 传送 tp"<<endl;
cout<<"5. 经验 XP"<<endl;
cout<<"6. 状态效果 effect"<<endl;
cout<<"7. 杀死实体 kill"<<endl;
cout<<"8. 游戏规则 gamerule(高频)"<<endl;
cout<<"9. 方块操作"<<endl;
cout<<"10. 寻找结构 locate"<<endl;
cout<<"11. 召唤生物 summon"<<endl;
cout<<"12./give 物品指令"<<endl;
cout<<"0.返回"<<endl;
cout<<"请输入选择:";
int oo;cin>>oo;
if(oo==0){
return;
}else if(oo==1){
system("cls");
cout<<"1. 游戏模式"<<endl;
cout<<"/gamemode survival @s #生存"<<endl;
cout<<"/gamemode creative @s #创造"<<endl;
cout<<"/gamemode adventure @s #冒险"<<endl;
cout<<"/gamemode spectator @s #旁观者【仅Java】"<<endl;
cout<<"输入回车返回上一界面";
cin.get();
cin.get();
}else if(oo==2){
system("cls");
cout<<"2. 难度设置"<<endl;
cout<<"/difficulty 0 和平"<<endl;
cout<<"/difficulty 1 简单"<<endl;
cout<<"/difficulty 2 普通"<<endl;
cout<<"/difficulty 3 困难"<<endl;
cout<<"输入回车返回上一界面";
cin.get();
cin.get();
}else if(oo==3){
system("cls");
cout<<"3. 时间、天气"<<endl;
cout<<"/time set day 白天"<<endl;
cout<<"/time set night 夜晚"<<endl;
cout<<"/time set noon 正午"<<endl;
cout<<"/time set midnight 午夜"<<endl;
cout<<"/time add 1000 增加时间"<<endl<<endl;
cout<<"/weather clear 晴天"<<endl;
cout<<"/weather rain 下雨"<<endl;
cout<<"/weather thunder 雷雨"<<endl;
cout<<"输入回车返回上一界面";
cin.get();
cin.get();
}else if(oo==4){
system("cls");
cout<<"4. 传送 tp"<<endl;
cout<<"/tp @s x y z 传送到坐标"<<endl;
cout<<"/tp @s ~ ~10 ~ 向上传送10格(~=当前坐标)"<<endl;
cout<<"/tp @a @s 所有人传送到自己"<<endl;
cout<<"输入回车返回上一界面";
cin.get();
cin.get();
}else if(oo==5){
system("cls");
cout<<"5.经验 XP"<<endl;
cout<<"/xp 100 @s 100点经验"<<endl;
cout<<"/xp 10L @s 直接升10级"<<endl;
cout<<"输入回车返回上一界面";
cin.get();
cin.get();
}else if(oo==6){
system("cls");
cout<<"6. 状态效果 effect"<<endl;
cout<<"# Java格式"<<endl;
cout<<"/effect give @s minecraft:speed 60 2"<<endl;
cout<<"# 效果 时长(秒) 等级"<<endl;
cout<<"speed速度、jump_boost跳跃、strength力量、night_vision夜视、fire_resistance防火、water_breathing水下呼吸"<<endl;
cout<<"清除所有效果"<<endl;
cout<<"/effect clear @s"<<endl;
cout<<"输入回车返回上一界面";
cin.get();
cin.get();
}else if(oo==7){
system("cls");
cout<<"7. 杀死实体 kill"<<endl;
cout<<"/kill @s **"<<endl;
cout<<"/kill @e[type=creeper] 清除所有苦力怕"<<endl;
cout<<"/kill @e[type=!player] 清除所有非玩家实体(怪物、掉落物)"<<endl;
cout<<"输入回车返回上一界面";
cin.get();
cin.get();
}else if(oo==8){
system("cls");
cout<<"8. 游戏规则 gamerule(高频)"<<endl;
cout<<"/gamerule keepInventory true 死亡不掉落!"<<endl;
cout<<"/gamerule doDaylightCycle false 停止日夜流动"<<endl;
cout<<"/gamerule doWeatherCycle false 锁定天气"<<endl;
cout<<"/gamerule mobGriefing false 怪物不能破坏方块(苦力怕、末影人)"<<endl;
cout<<"/gamerule commandBlocksEnabled true 启用命令方块"<<endl;
cout<<"输入回车返回上一界面";
cin.get();
cin.get();
}else if(oo==9){
system("cls");
cout<<"9. 方块操作"<<endl;
cout<<"#放置方块"<<endl;
cout<<"/setblock x y z stone"<<endl;
cout<<"#填充区域"<<endl;
cout<<"/fill x1 y1 z1 x2 y2 z2 stone"<<endl;
cout<<"#清除玩家物品"<<endl;
cout<<"/clear @s diamond"<<endl;
cout<<"/clear @s 清空全部背包"<<endl;
cout<<"输入回车返回上一界面";
cin.get();
cin.get();
}else if(oo==10){
system("cls");
cout<<"10. 寻找结构 locate"<<endl;
cout<<"/locate structure minecraft:village 村庄"<<endl;
cout<<"/locate structure minecraft:stronghold 要塞"<<endl;
cout<<"/locate structure minecraft:nether_fortress 下界要塞"<<endl;
cout<<"/locate structure minecraft:end_city 末地城"<<endl;
cout<<"/locate structure minecraft:ancient_city 远古城市"<<endl;
cout<<"输入回车返回上一界面";
cin.get();
cin.get();
}else if(oo==11){
system("cls");
cout<<"11. 召唤生物 summon"<<endl;
cout<<"/summon zombie ~ ~ ~"<<endl;
cout<<"/summon creeper ~ ~1 ~ {powered:1b} #带电苦力怕【Java】"<<endl;
cout<<"输入回车返回上一界面";
cin.get();
cin.get();
}else if(oo==12){
system("cls");
cout<<"/give 物品指令"<<endl;
cout<<"Java 版格式:"<<endl;
cout<<"/give @s minecraft:物品ID 数量"<<endl;
cout<<"基岩版格式:"<<endl;
cout<<"/give @s 物品ID 数量"<<endl;
cout<<"常用物品指令(可直接复制 Java)"<<endl;
cout<<"武器工具"<<endl;
cout<<"/give @s minecraft:netherite_sword 1 下界合金剑"<<endl;
cout<<"/give @s minecraft:diamond_sword 1 钻石剑"<<endl;
cout<<"/give @s minecraft:trident 1 三叉戟"<<endl;
cout<<"/give @s minecraft:bow 1 弓"<<endl;
cout<<"/give @s minecraft:crossbow 1 弩"<<endl;
cout<<"/give @s minecraft:netherite_pickaxe 1 下界合金镐"<<endl;
cout<<"/give @s minecraft:shield 1 盾牌"<<endl;
cout<<"盔甲"<<endl;
cout<<"/give @s minecraft:elytra 1 鞘翅"<<endl;
cout<<"/give @s minecraft:netherite_helmet 1"<<endl;
cout<<"/give @s minecraft:netherite_chestplate 1"<<endl;
cout<<"/give @s minecraft:netherite_leggings 1"<<endl;
cout<<"/give @s minecraft:netherite_boots 1"<<endl;
cout<<"资源矿石"<<endl;
cout<<"/give @s minecraft:diamond 64 钻石"<<endl;
cout<<"/give @s minecraft:netherite_ingot 64 下界合金锭"<<endl;
cout<<"/give @s minecraft:gold_ingot 64 金锭"<<endl;
cout<<"/give @s minecraft:iron_ingot 64 铁锭"<<endl;
cout<<"/give @s minecraft:emerald 64 绿宝石"<<endl;
cout<<"/give @s minecraft:redstone 64 红石"<<endl;
cout<<"/give @s minecraft:lapis_lazuli 64 青金石"<<endl;
cout<<"/give @s minecraft:coal 64 煤炭"<<endl;
cout<<"特殊道具"<<endl;
cout<<"/give @s minecraft:totem_of_undying 64 不死图腾"<<endl;
cout<<"/give @s minecraft:ender_pearl 64 末影珍珠"<<endl;
cout<<"/give @s minecraft:eye_of_ender 64 末影之眼"<<endl;
cout<<"/give @s minecraft:nether_star 1 下界之星"<<endl;
cout<<"/give @s minecraft:heart_of_the_sea 1 海洋之心"<<endl;
cout<<"/give @s minecraft:enchanted_golden_apple 1 附魔金苹果"<<endl;
cout<<"/give @s minecraft:name_tag 64 命名牌"<<endl;
cout<<"管理员隐藏方块(创造正常无法获取)"<<endl;
cout<<"/give @s minecraft:command_block 1 命令方块"<<endl;
cout<<"/give @s minecraft:chain_command_block 1 链式命令方块"<<endl;
cout<<"/give @s minecraft:repeating_command_block 1 循环命令方块"<<endl;
cout<<"/give @s minecraft:barrier 64 屏障方块(看不见、不能穿过)"<<endl;
cout<<"/give @s minecraft:light_block 15 64 光源方块(15亮度)"<<endl;
cout<<"/give @s minecraft:structure_void 64 结构空位"<<endl;
cout<<"/give @s minecraft:structure_block 1 结构方块"<<endl;
cout<<"/give @s minecraft:jigsaw 1 拼图方块"<<endl;
cout<<"/give @s minecraft:border_block 64 边界方块【基岩】"<<endl;
cout<<"/give @s minecraft:allow_block 64 允许方块【基岩】"<<endl;
cout<<"/give @s minecraft:deny_block 64 拒绝方块【基岩】"<<endl;
cout<<"高级:带附魔物品示范(Java 版 NBT)"<<endl;
cout<<"锋利 5 下界合金剑示例"<<endl;
cout<<"/give @s netherite_sword{Enchantments:[{id:\"minecraft:sharpness\",lvl:5s},{id:\"minecraft:unbreaking\",lvl:3s}]} 1"<<endl;
cout<<"输入回车返回上一界面";
cin.get();
cin.get();
}else{
cout << "输入错误!按回车重试";
cin.get();
cin.get();
}
}
}
st _color[]={"0 黑","1 深蓝","2 深绿","3 深青","4 深红","5 紫","6 土黄","7 默认白","8 灰","9 亮蓝","10 亮绿","11 浅青","12 亮红","13 亮紫","14 亮黄","15 亮白"};//color的提示
void shezhi(){
system("cls");
cout << "===== 设置界面 =====" << endl;
cout << "更改颜色\n当前颜色:"<<C<<" "<<endl<<"可选择前景:\n";
for(int i=0;i<=15;i++){
cout<<_color[i]<<endl;
}
// cout<<"背景色同数字,背景 ×16 + 前景"<< endl;
cout<<"输入新颜色:";
cin>>C;
Sleep(500);
color(C);
cout<<"颜色更改成功!";
Sleep(1000);
}
//
void minecraft(){
while(1){
system("cls");
cout<<"====minecraft===="<<endl;
cout<<"1.指令大全"<<endl;
cout<<"0.返回"<<endl;
cout << "请输入选择:";
int op;cin>>op;
Sleep(N);
if(op==0){
cout<<"正在返回上一界面..."<<endl;
Sleep(500);
return;
}else if(op==1){
zhiling();
}else{
cout << "输入错误!按回车重试";
cin.get();
cin.get();
}
}
}
void chaxun(){
system("cls");
cout<<"--------------------------------\n";
cout<<"三角洲子弹适配枪械查询▄︻┻┳══━一\n";
cout<<"--------------------------------\n";
Sleep(500);
// ll nn;
// cin>>nn;
// while(nn>=9e17||nn<0){
// cout<<"次数过大或为负数,请重新输入:";
// cin>>nn;
// }
cout<<"输入end结束";
//
while(1){
// system("cls");
cout<<"\n请输入子弹型号:\n如6.8、5.56,.338输入.338,9×19mm输入9.19,7.62×51mm输入7.62.51,霰弹输入霰弹,箭矢同上: ";
string a;cin>>a;
if(a=="6.8"){
_6_8_();
Sleep(N);
}else if(a==".338"){
cout<<".338 Lapua Magnum(.338 Lap Mag)\n"<<k<<"AWM\n";
Sleep(N);
}else if(a==".357"){
cout<<".357\n左轮\n";
Sleep(N);
}else if(a==".50"){
cout<<".50\n1. .50BMG(红弹) "<<k<<"M82\n2. .50AE "<<k<<"沙漠之鹰\n";
Sleep(N);
}else if(a=="5.8"){
_5_8_();
Sleep(N);
}else if(a=="9.39"){
_9_39_();
Sleep(N);
}else if(a=="9.19"){
_9_19_();
Sleep(N);
}else if(a==".45"){
_45_();
Sleep(N);
}else if(a=="5.45"){
_5_45_();
Sleep(N);
}else if(a=="5.56"){
_5_56_();
Sleep(N);
}else if(a==".300"){
_300_();
Sleep(N);
}else if(a=="7.62.54"){
_7_62_54_();
Sleep(N);
}else if(a=="7.62.51"){
_7_62_51_();
Sleep(N);
}else if(a=="12.7"){
_12_7_();
Sleep(N);
}else if(a=="5.7"){
_5_7_();
Sleep(N);
}else if(a=="7.62.39"){
_7_62_39_();
Sleep(N);
}else if(a=="4.6"){
_4_6_();
Sleep(N);
}else if(a==".45-70"){
_45_70_();
Sleep(N);
}else if(a=="霰弹"){
_12Gauge_();
Sleep(N);
}else if(a=="箭矢"){
_jianshi_();
Sleep(N);
}else if(a=="end"){
Sleep(1000);
break;
}else{
cout<<"未找到该型号!请重新输入\n";
Sleep(N);
// nn++;
}
} cout<<"\n感谢使用!\n";
cout<<"输入回车返回上一界面";
cin.get();
cin.get();
}
void gamehelp(){
while(1){
system("cls");
cout<<"====游戏帮助===="<<endl;
cout<<"1.Minecraft"<<endl;
cout<<"2.DF"<<endl;
cout<<"0.返回"<<endl;
cout << "请输入选择:";
int op;cin>>op;
if(op==0){
cout<<"正在返回上一界面..."<<endl;
Sleep(500);
return;
}
else if(op==2){
Sleep(N);
chaxun();
}else if(op==1){
Sleep(N);
minecraft();
}else{
cout << "输入错误!按回车重试";
cin.get();
cin.get();
}
}
}
int main(){
color(C);
//
int o;
while(1){
color(C);
// ========== 主菜单界面 ==========
system("cls");
cout << "===== 主菜单 =====" << endl;
cout << "1.进入游戏帮助" << endl;
cout << "2.进入设置界面" << endl;
cout << "0.退出程序" << endl;
cout << "请输入选择:";
cin >> o;
Sleep(500);
if(o==0){
cout<<"程序结束\n";
Sleep(500);
cout<<"感谢使用!";
Sleep(500);
return 0;
}
else if(o==1){
gamehelp();
}else if(o==2){
shezhi();
}else{
cout << "输入错误!按回车重试";
cin.get();
cin.get();
}
}
return 0;
}
全部评论 1
顶!
2026-08-01 来自 浙江
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